Player Matchup

Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Aleski
Khepri
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Binksterr
Guan Yu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,479 Elo+
Party 2
Team Averages
Level 78
1,500 SR
1,493 Elo+

VS

Team Averages
Level 30
1,848 SR
1,725 Elo+
Atlas
Atlas
Desrorers2
Atlas
Level 24
God Stats
8W - 5L
1,830 SR
Queue Stats
101W - 35L
1,790 Elo+
Party 1
Zeus
Zeus
Fe1bul
Zeus
Level 31
God Stats
46W - 23L
1,886 SR
Queue Stats
244W - 154L
1,686 Elo+
Party 1
Gilgamesh
Gilgamesh
Iluminat3228
Gilgamesh
Level 36
God Stats
34W - 23L
1,828 SR
Queue Stats
113W - 103L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 3 / 4
10,584
756
16,791
11,864
4,811
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
Aleski
Khepri
14
0 / 4 / 8
10,008
715
5,207
12,191
12,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Binksterr
Guan Yu
15
4 / 1 / 5
10,158
726
13,331
15,611
14,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
1 / 2 / 6
9,543
682
8,535
16,780
14,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
Fe1bul
Zeus
14
1 / 3 / 6
9,370
669
12,554
7,067
2,371
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Iluminat3228
Gilgamesh
14
6 / 4 / 1
9,903
707
12,424
18,254
14,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
9
Kills
8
8
Deaths
9
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
4
2.33
W
Khepri
Aleski
Khepri
0
4
8
1
W
Guan Yu
Binksterr
Guan Yu
4
1
5
6.5
L
Atlas
1
2
6
2
L
Zeus
Fe1bul
Zeus
1
3
6
1.33
L
Gilgamesh
Iluminat3228
Gilgamesh
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,329
Damage
33,513
39,666
Taken
42,101
32,078
Mitigated
31,018
14,852
Healing
7,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,791
5,705
0
5,605
11,864
4,811
2,858
5,369
6,302
58,578
5,079
W
Khepri
Aleski
Khepri
5,207
382
0
834
12,191
12,812
0
7,495
4,368
15,830
0
W
Guan Yu
Binksterr
Guan Yu
13,331
2,523
1,508
6,905
15,611
14,455
279
8,497
6,849
0
29,681
L
Atlas
8,535
3,342
0
4,209
16,780
14,074
64
10,129
6,395
16,769
0
L
Zeus
Fe1bul
Zeus
12,554
1,729
0
502
7,067
2,371
28
2,590
4,220
57,038
0
L
Gilgamesh
Iluminat3228
Gilgamesh
12,424
4,183
0
2,469
18,254
14,573
0
7,825
10,043
0
23,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
28,816
145
Minions Killed
129
9
Camps Cleared
3
816,233
Distance Traveled
741,827
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,584
756
84
6
4
256,172
4
W
Khepri
10,008
715
29
2
1
256,744
1
W
Guan Yu
10,158
726
32
2
4
303,317
4
L
Atlas
9,543
682
10
1
0
252,103
2
L
Zeus
9,370
669
106
8
2
220,995
2
L
Gilgamesh
9,903
707
13
1
1
268,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role