Player Matchup

Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
KPopChild
Cabrakan
Level 107
God Stats
17W - 10L
1,724 SR
Queue Stats
561W - 540L
1,658 Elo+
Party 3
Gilgamesh
Gilgamesh
Ogundimu
Gilgamesh
Level 49
God Stats
4W - 2L
1,712 SR
Queue Stats
30W - 23L
1,597 Elo+
Party 3
Skadi
Skadi
aveloux
Skadi
Level 27
God Stats
5W - 2L
2,011 SR
Queue Stats
5W - 3L
1,756 Elo+
Party 1
Team Averages
Level 69
1,689 SR
1,602 Elo+

VS

Team Averages
Level 87
1,603 SR
1,520 Elo+
Cthulhu
Cthulhu
BEISTHER
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
TsunamiEnBolivia
Gilgamesh
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
54W - 34L
1,686 Elo+
Party 2
Ravana
Ravana
Yagorobo2121
Ravana
Level 46
God Stats
3W - 3L
1,322 SR
Queue Stats
93W - 124L
1,401 Elo+
Solo
Atlas
Atlas
armando721
Atlas
Level 106
God Stats
8W - 8L
1,855 SR
Queue Stats
14W - 10L
1,682 Elo+
Party 2
Janus
Janus
joseraul19
Janus
Level 112
God Stats
0W - 1L
1,837 SR
Queue Stats
16W - 20L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 3 / 11
8,829
883
9,459
8,618
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
15
2 / 3 / 11
8,743
874
10,209
8,024
3,358
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
KPopChild
Cabrakan
17
14 / 1 / 13
10,247
1,025
21,625
13,061
7,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Ogundimu
Gilgamesh
15
4 / 0 / 17
8,378
838
9,804
7,216
3,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
aveloux
Skadi
14
3 / 4 / 11
7,870
787
4,867
7,014
1,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BEISTHER
Cthulhu
12
0 / 7 / 7
6,869
687
7,257
15,845
7,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gilgamesh
14
5 / 6 / 4
8,213
821
12,141
13,024
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
13
1 / 6 / 4
7,616
762
4,306
10,642
4,681
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
12
0 / 5 / 7
7,110
711
5,990
11,998
10,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
15
5 / 5 / 5
8,672
867
7,723
9,794
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
38
28
Kills
11
11
Deaths
29
63
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
11
3.5
W
Charybdis
 
Charybdis
2
3
11
2.5
L
Cthulhu
BEISTHER
Cthulhu
0
7
7
0.5
W
Cabrakan
KPopChild
Cabrakan
14
1
13
20.5
W
Gilgamesh
Ogundimu
Gilgamesh
4
0
17
12.5
L
Gilgamesh
5
6
4
1.17
L
Ravana
1
6
4
0.5
L
Atlas
0
5
7
0.7
W
Skadi
aveloux
Skadi
3
4
11
2.13
L
Janus
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,964
Damage
37,417
43,933
Taken
61,303
19,127
Mitigated
29,309
8,132
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,459
2,348
0
3,819
8,618
2,616
4,066
2,547
5,976
33,323
0
W
Charybdis
 
Charybdis
10,209
5,096
1,210
702
8,024
3,358
0
3,038
4,897
0
31,908
L
Cthulhu
BEISTHER
Cthulhu
7,257
746
306
2,426
15,845
7,653
54
8,069
7,674
10,542
0
W
Cabrakan
KPopChild
Cabrakan
21,625
3,363
0
1,887
13,061
7,710
0
6,937
5,967
40,341
0
W
Gilgamesh
Ogundimu
Gilgamesh
9,804
2,717
0
291
7,216
3,550
187
4,130
2,916
0
14,509
L
Gilgamesh
12,141
2,796
0
1,432
13,024
4,064
0
7,184
5,628
0
31,182
L
Ravana
4,306
1,223
214
855
10,642
4,681
1,487
3,687
6,879
0
10,579
L
Atlas
5,990
1,991
0
755
11,998
10,074
31
5,757
6,121
11,750
0
W
Skadi
aveloux
Skadi
4,867
2,633
0
223
7,014
1,893
587
3,651
3,207
0
15,209
L
Janus
7,723
733
0
250
9,794
2,837
0
5,613
3,917
39,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,067
Gold Earned
38,480
189
Minions Killed
154
0
Camps Cleared
0
1,110,643
Distance Traveled
1,014,374
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,829
883
67
7
0
204,263
2
W
Charybdis
8,743
874
45
5
0
228,903
3
L
Cthulhu
6,869
687
6
1
0
189,819
1
W
Cabrakan
10,247
1,025
42
4
0
231,833
4
W
Gilgamesh
8,378
838
9
1
0
243,979
1
L
Gilgamesh
8,213
821
42
4
0
219,009
2
L
Ravana
7,616
762
18
2
0
188,827
0
L
Atlas
7,110
711
9
1
0
195,989
2
W
Skadi
7,870
787
26
3
0
201,665
0
L
Janus
8,672
867
79
8
0
220,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role