Player Matchup

Olorun
Olorun
Ceynizan
Olorun
Level 3
God Stats
2W - 1L
1,710 SR
Queue Stats
2W - 1L
1,637 Elo+
Solo
Ne Zha
Ne Zha
Despearo
Ne Zha
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
Jaythor
Zhong Kui
Level 84
God Stats
7W - 7L
1,515 SR
Queue Stats
71W - 73L
1,481 Elo+
Party 2
Amaterasu
Amaterasu
Rackbal
Amaterasu
Level 109
God Stats
2W - 5L
1,368 SR
Queue Stats
46W - 47L
1,514 Elo+
Party 2
Geb
Geb
Rikouket
Geb
Level 24
God Stats
5W - 2L
1,804 SR
Queue Stats
14W - 13L
1,565 Elo+
Party 2
Team Averages
Level 62
1,580 SR
1,539 Elo+

VS

Team Averages
Level 72
1,479 SR
1,400 Elo+
Hel
Hel
 
Hel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Morchul
Horus
Level 104
God Stats
21W - 15L
1,607 SR
Queue Stats
175W - 169L
1,342 Elo+
Party 3
Baron Samedi
Baron Samedi
ToFrac
Baron Samedi
Level 86
God Stats
8W - 9L
1,314 SR
Queue Stats
71W - 67L
1,351 Elo+
Party 3
Cthulhu
Cthulhu
ToTankaWina
Cthulhu
Level 46
God Stats
4W - 4L
1,476 SR
Queue Stats
59W - 46L
1,611 Elo+
Party 1
Xbalanque
Xbalanque
YamaShoin
Xbalanque
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,198 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ceynizan
Olorun
20
5 / 9 / 7
13,213
734
16,831
18,115
6,565
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Despearo
Ne Zha
18
1 / 9 / 6
11,537
641
6,349
17,023
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
Jaythor
Zhong Kui
20
6 / 6 / 2
12,930
718
13,916
16,743
11,085
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amaterasu
Rackbal
Amaterasu
20
3 / 3 / 10
12,348
686
10,403
18,840
18,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 4 / 6
10,652
592
11,281
17,175
21,230
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
8 / 3 / 9
13,992
777
16,202
16,416
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
Morchul
Horus
20
12 / 2 / 14
15,069
837
15,207
19,637
17,169
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
ToFrac
Baron Samedi
20
6 / 5 / 15
13,050
725
16,668
14,553
7,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ToTankaWina
Cthulhu
20
3 / 3 / 22
13,021
723
16,211
21,858
18,672
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
YamaShoin
Xbalanque
18
2 / 2 / 7
11,812
656
6,149
7,763
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
98
15
Kills
31
31
Deaths
15
31
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
8
3
9
4.17
L
Olorun
Ceynizan
Olorun
5
9
7
0.94
L
Ne Zha
Despearo
Ne Zha
1
9
6
0.44
L
Zhong Kui
Jaythor
Zhong Kui
6
6
2
1.17
W
Horus
Morchul
Horus
12
2
14
9.5
L
Amaterasu
Rackbal
Amaterasu
3
3
10
2.67
L
0
4
6
0.75
W
Baron Samedi
ToFrac
Baron Samedi
6
5
15
2.7
W
Cthulhu
ToTankaWina
Cthulhu
3
3
22
4.67
W
Xbalanque
YamaShoin
Xbalanque
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,780
Damage
70,437
87,896
Taken
80,227
63,406
Mitigated
52,623
10,556
Healing
35,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
16,202
410
10,056
7,621
16,416
7,055
1,395
8,881
7,392
63,582
0
L
Olorun
Ceynizan
Olorun
16,831
8,974
886
3,067
18,115
6,565
292
12,291
5,536
50,861
0
L
Ne Zha
Despearo
Ne Zha
6,349
1,365
0
1,903
17,023
5,807
580
7,795
9,058
0
48,270
L
Zhong Kui
Jaythor
Zhong Kui
13,916
1,911
0
1,920
16,743
11,085
160
10,439
6,220
37,621
0
W
Horus
Morchul
Horus
15,207
7,458
4,990
5,169
19,637
17,169
3,399
7,771
11,530
0
45,065
L
Amaterasu
Rackbal
Amaterasu
10,403
3,360
0
2,780
18,840
18,719
140
9,506
9,144
0
38,816
L
11,281
530
0
0
17,175
21,230
0
8,015
8,857
28,094
0
W
Baron Samedi
ToFrac
Baron Samedi
16,668
1,242
1,390
2,417
14,553
7,100
2,448
6,306
7,879
53,362
0
W
Cthulhu
ToTankaWina
Cthulhu
16,211
566
615
2,743
21,858
18,672
495
13,160
7,668
38,644
0
W
Xbalanque
YamaShoin
Xbalanque
6,149
3,722
0
879
7,763
2,627
2,939
3,673
3,730
0
21,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,680
Gold Earned
66,944
281
Minions Killed
305
0
Camps Cleared
0
1,673,851
Distance Traveled
1,778,633
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,992
777
94
5
0
403,188
3
L
Olorun
13,213
734
86
5
0
283,223
2
L
Ne Zha
11,537
641
58
3
0
329,880
4
L
Zhong Kui
12,930
718
58
3
0
311,272
2
W
Horus
15,069
837
63
4
0
333,355
4
L
Amaterasu
12,348
686
57
3
0
400,295
5
L
Geb
10,652
592
22
1
0
349,181
3
W
Baron Samedi
13,050
725
75
4
0
321,008
2
W
Cthulhu
13,021
723
43
2
0
417,560
1
W
Xbalanque
11,812
656
30
2
0
303,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role