Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
AresFlow
Skadi
Level 49
God Stats
2W - 0L
1,421 SR
Queue Stats
19W - 29L
1,328 Elo+
Solo
Tiamat
Tiamat
Cardhial
Tiamat
Level 154
God Stats
2W - 1L
1,547 SR
Queue Stats
29W - 26L
1,335 Elo+
Solo
Ganesha
Ganesha
Chamb3a
Ganesha
Level 126
God Stats
1W - 0L
1,807 SR
Queue Stats
14W - 1L
2,000 Elo+
Party 2
Thor
Thor
angelitus
Thor
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Team Averages
Level 130
1,555 SR
1,533 Elo+

VS

Team Averages
Level 70
1,543 SR
1,496 Elo+
Bellona
Bellona
 
Bellona
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
BrinydeLaet
Sol
Level 157
God Stats
50W - 23L
1,714 SR
Queue Stats
622W - 645L
1,536 Elo+
Solo
The Morrigan
The Morrigan
Sinbadto
The Morrigan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 214L
1,513 Elo+
Party 3
Ra
Ra
tuamalauta
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
9 / 0 / 11
8,855
886
12,578
11,071
8,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
AresFlow
Skadi
16
11 / 0 / 7
8,985
899
8,812
4,765
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Cardhial
Tiamat
15
1 / 0 / 9
7,791
779
4,140
5,566
2,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
Chamb3a
Ganesha
14
0 / 1 / 12
7,582
758
5,337
7,312
5,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
14
3 / 0 / 10
7,608
761
5,004
8,632
3,328
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 3 / 1
6,777
678
4,116
8,739
5,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
 
Apollo
12
1 / 6 / 0
6,531
653
3,926
10,070
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 3 / 1
6,822
682
6,749
5,913
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
Sinbadto
The Morrigan
12
0 / 7 / 0
6,554
655
6,776
8,831
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 1
6,348
635
3,598
6,298
2,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
4
24
Kills
1
1
Deaths
24
49
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
0
11
14.5
L
Bellona
 
Bellona
0
3
1
0.17
L
Apollo
 
Apollo
1
6
0
0.17
W
Skadi
AresFlow
Skadi
11
0
7
14.5
L
0
3
1
0.17
W
Tiamat
Cardhial
Tiamat
1
0
9
5.5
W
Ganesha
Chamb3a
Ganesha
0
1
12
6
L
The Morrigan
Sinbadto
The Morrigan
0
7
0
0
W
Thor
3
0
10
8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,871
Damage
25,165
37,346
Taken
39,851
22,111
Mitigated
16,052
10,861
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,578
5,044
0
4,113
11,071
8,818
45
4,660
6,411
0
28,515
L
Bellona
 
Bellona
4,116
840
1,124
913
8,739
5,443
0
1,644
6,939
0
10,470
L
Apollo
 
Apollo
3,926
2,354
0
432
10,070
3,490
0
2,005
7,710
0
14,113
W
Skadi
AresFlow
Skadi
8,812
3,528
0
2,135
4,765
1,655
106
2,564
2,201
0
32,008
L
6,749
1,560
0
986
5,913
1,782
0
1,959
3,691
25,705
0
W
Tiamat
Cardhial
Tiamat
4,140
356
602
2,281
5,566
2,542
827
1,854
3,712
32,030
0
W
Ganesha
Chamb3a
Ganesha
5,337
570
0
854
7,312
5,768
0
4,553
2,759
18,703
0
L
The Morrigan
Sinbadto
The Morrigan
6,776
1,779
0
250
8,831
3,320
0
1,481
7,119
20,406
1,078
W
Thor
5,004
1,144
0
876
8,632
3,328
128
2,755
4,677
0
18,820
L
3,598
150
303
605
6,298
2,017
0
1,977
4,254
12,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,821
Gold Earned
33,032
218
Minions Killed
150
0
Camps Cleared
0
1,086,771
Distance Traveled
944,938
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,855
886
51
5
0
238,202
0
L
Bellona
6,777
678
17
2
0
213,602
2
L
Apollo
6,531
653
28
3
0
181,505
1
W
Skadi
8,985
899
59
6
0
208,050
2
L
Sol
6,822
682
43
4
0
189,819
1
W
Tiamat
7,791
779
62
6
0
225,749
4
W
Ganesha
7,582
758
24
2
0
199,624
3
L
The Morrigan
6,554
655
39
4
0
171,285
2
W
Thor
7,608
761
22
2
0
215,146
1
L
Ra
6,348
635
23
2
0
188,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role