Player Matchup

Discordia
Discordia
CoolwhipCastro
Discordia
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 49L
1,708 Elo+
Party 1
Bellona
Bellona
Grvpefruit
Bellona
Level 137
God Stats
8W - 4L
1,734 SR
Queue Stats
47W - 31L
1,766 Elo+
Party 1
Atlas
Atlas
Meccaviking96
Atlas
Level 117
God Stats
3W - 2L
1,351 SR
Queue Stats
3W - 3L
1,442 Elo+
Party 1
Da Ji
Da Ji
Spoder24
Da Ji
Level 132
God Stats
4W - 1L
1,573 SR
Queue Stats
57W - 40L
1,596 Elo+
Solo
Apollo
Apollo
Zechinda
Apollo
Level 147
God Stats
18W - 10L
1,596 SR
Queue Stats
72W - 56L
1,735 Elo+
Party 1
Team Averages
Level 138
1,551 SR
1,649 Elo+

VS

Team Averages
Level 132
1,515 SR
1,569 Elo+
Medusa
Medusa
Amorfodaa
Medusa
Level 142
God Stats
1W - 4L
1,500 SR
Queue Stats
200W - 178L
1,522 Elo+
Solo
Gilgamesh
Gilgamesh
Azàzel
Gilgamesh
Level 148
God Stats
40W - 22L
1,710 SR
Queue Stats
167W - 140L
1,609 Elo+
Solo
Awilix
Awilix
Elgyum
Awilix
Level 111
God Stats
173W - 153L
1,505 SR
Queue Stats
182W - 162L
1,601 Elo+
Solo
Raijin
Raijin
Optical101
Raijin
Level 115
God Stats
0W - 1L
1,248 SR
Queue Stats
2W - 3L
1,481 Elo+
Solo
Janus
Janus
giovanni chido
Janus
Level 145
God Stats
3W - 8L
1,613 SR
Queue Stats
188W - 171L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CoolwhipCastro
Discordia
15
3 / 1 / 3
7,634
763
6,013
5,512
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Grvpefruit
Bellona
13
2 / 1 / 6
7,322
732
8,694
8,360
9,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 2 / 9
7,576
758
3,435
9,436
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Spoder24
Da Ji
15
4 / 0 / 2
7,943
794
4,165
4,440
1,664
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Zechinda
Apollo
15
6 / 0 / 0
8,087
809
7,463
6,269
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Amorfodaa
Medusa
13
3 / 2 / 0
7,218
722
6,957
7,120
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Azàzel
Gilgamesh
13
0 / 1 / 1
6,846
685
4,928
7,615
4,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
Elgyum
Awilix
13
0 / 3 / 0
6,803
680
2,587
6,897
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Optical101
Raijin
13
1 / 5 / 1
6,983
698
5,031
7,887
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 4 / 1
6,888
689
4,082
5,394
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
15
Kills
4
4
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Amorfodaa
Medusa
3
2
0
1.5
L
Gilgamesh
Azàzel
Gilgamesh
0
1
1
0.5
W
Discordia
CoolwhipCastro
Discordia
3
1
3
4.5
L
Awilix
Elgyum
Awilix
0
3
0
0
W
Bellona
Grvpefruit
Bellona
2
1
6
5
W
0
2
9
2.25
L
Raijin
Optical101
Raijin
1
5
1
0.3
W
Da Ji
Spoder24
Da Ji
4
0
2
5
W
Apollo
Zechinda
Apollo
6
0
0
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,770
Damage
23,585
34,017
Taken
34,913
22,135
Mitigated
14,139
6,043
Healing
3,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Amorfodaa
Medusa
6,957
2,581
0
1,343
7,120
3,150
0
1,323
5,797
0
23,588
L
Gilgamesh
Azàzel
Gilgamesh
4,928
1,057
239
1,641
7,615
4,388
0
2,637
4,978
600
18,168
W
Discordia
CoolwhipCastro
Discordia
6,013
312
0
440
5,512
1,733
0
1,325
4,079
30,615
0
L
Awilix
Elgyum
Awilix
2,587
800
0
69
6,897
2,385
0
1,718
5,179
0
17,859
W
Bellona
Grvpefruit
Bellona
8,694
680
0
538
8,360
9,359
0
2,582
5,618
0
14,619
W
3,435
425
101
1,822
9,436
7,182
74
2,947
6,417
11,419
0
L
Raijin
Optical101
Raijin
5,031
128
0
700
7,887
2,722
0
2,339
5,548
15,678
0
W
Da Ji
Spoder24
Da Ji
4,165
862
0
220
4,440
1,664
0
1,065
3,278
0
21,323
W
Apollo
Zechinda
Apollo
7,463
3,579
0
2,922
6,269
2,197
1,072
1,456
4,813
0
38,874
L
4,082
134
0
0
5,394
1,494
0
1,431
3,963
23,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,562
Gold Earned
34,738
204
Minions Killed
202
0
Camps Cleared
0
1,055,544
Distance Traveled
1,028,866
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,218
722
39
4
0
190,051
3
L
Gilgamesh
6,846
685
36
4
0
220,583
4
W
Discordia
7,634
763
53
5
0
191,002
2
L
Awilix
6,803
680
46
5
0
217,214
4
W
Bellona
7,322
732
16
2
0
221,754
5
W
Atlas
7,576
758
14
1
0
222,266
0
L
Raijin
6,983
698
34
3
0
193,765
1
W
Da Ji
7,943
794
41
4
0
199,175
0
W
Apollo
8,087
809
80
8
0
221,347
3
L
Janus
6,888
689
47
5
0
207,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role