Player Matchup

Cerberus
Cerberus
AbaddonHope
Cerberus
Level 109
God Stats
5W - 2L
1,745 SR
Queue Stats
58W - 47L
1,794 Elo+
Solo
Zeus
Zeus
Neliath
Zeus
Level 63
God Stats
14W - 3L
1,150 SR
Queue Stats
198W - 198L
1,507 Elo+
Solo
Cliodhna
Cliodhna
Solieyu
Cliodhna
Level 150
God Stats
182W - 162L
1,479 SR
Queue Stats
186W - 165L
1,481 Elo+
Solo
Bakasura
Bakasura
Zu0O
Bakasura
Level 109
God Stats
4W - 2L
1,549 SR
Queue Stats
141W - 148L
1,485 Elo+
Solo
Nike
Nike
kacpi4357
Nike
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 108
1,485 SR
1,553 Elo+

VS

Team Averages
Level 89
1,589 SR
1,496 Elo+
Athena
Athena
 
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
CosminMarius
Erlang Shen
Level 128
God Stats
18W - 17L
1,758 SR
Queue Stats
718W - 753L
1,634 Elo+
Solo
Anhur
Anhur
FatFrank
Anhur
Level 127
God Stats
4W - 1L
1,734 SR
Queue Stats
35W - 41L
1,465 Elo+
Solo
Kukulkan
Kukulkan
MateNomad
Kukulkan
Level 35
God Stats
0W - 1L
1,507 SR
Queue Stats
4W - 8L
1,423 Elo+
Solo
Loki
Loki
MisogynistJohn
Loki
Level 46
God Stats
0W - 1L
1,447 SR
Queue Stats
3W - 4L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbaddonHope
Cerberus
14
2 / 2 / 9
9,206
511
8,381
17,792
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Zeus
Neliath
Zeus
17
11 / 2 / 5
11,471
637
13,792
7,561
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Solieyu
Cliodhna
17
8 / 3 / 8
10,929
607
11,355
11,000
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bakasura
Zu0O
Bakasura
19
8 / 1 / 3
11,789
655
12,816
14,812
7,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nike
16
2 / 2 / 3
10,186
566
9,104
15,324
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 4 / 4
7,427
413
4,279
14,175
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
CosminMarius
Erlang Shen
15
2 / 8 / 0
9,090
505
11,571
21,278
15,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
FatFrank
Anhur
14
4 / 5 / 0
8,702
483
8,443
11,410
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
MateNomad
Kukulkan
11
0 / 9 / 2
7,032
391
6,198
10,565
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 6 / 0
9,289
516
5,810
14,285
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
31
Kills
9
10
Deaths
32
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
4
0.5
W
Cerberus
AbaddonHope
Cerberus
2
2
9
3.25
L
Erlang Shen
CosminMarius
Erlang Shen
2
8
0
0.25
L
Anhur
FatFrank
Anhur
4
5
0
0.8
L
Kukulkan
MateNomad
Kukulkan
0
9
2
0.11
L
3
6
0
0.5
W
Zeus
Neliath
Zeus
11
2
5
6.75
W
Cliodhna
Solieyu
Cliodhna
8
3
8
4
W
Bakasura
Zu0O
Bakasura
8
1
3
9.5
W
Nike
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,448
Damage
36,301
66,489
Taken
71,713
37,234
Mitigated
37,949
27,916
Healing
17,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,279
1,022
446
2,322
14,175
9,553
0
7,687
5,736
16,234
0
W
Cerberus
AbaddonHope
Cerberus
8,381
1,259
172
6,563
17,792
12,906
108
3,771
13,352
31,434
0
L
Erlang Shen
CosminMarius
Erlang Shen
11,571
7,224
0
7,575
21,278
15,860
0
3,728
16,045
0
63,120
L
Anhur
FatFrank
Anhur
8,443
4,754
0
2,738
11,410
3,362
794
2,394
8,361
0
62,775
L
Kukulkan
MateNomad
Kukulkan
6,198
492
0
770
10,565
3,281
0
5,301
4,655
32,500
0
L
5,810
1,820
0
3,940
14,285
5,893
0
3,872
10,294
0
66,233
W
Zeus
Neliath
Zeus
13,792
2,194
39
1,602
7,561
2,592
1,088
2,695
4,866
58,324
0
W
Cliodhna
Solieyu
Cliodhna
11,355
1,626
0
8,791
11,000
4,290
152
1,753
9,247
0
66,772
W
Bakasura
Zu0O
Bakasura
12,816
7,853
0
8,821
14,812
7,195
2,802
2,258
12,554
0
83,895
W
Nike
9,104
2,855
0
1,928
15,324
10,251
352
0
15,124
6,773
59,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,581
Gold Earned
41,540
594
Minions Killed
451
0
Camps Cleared
0
1,772,510
Distance Traveled
1,564,895
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,427
413
28
2
0
345,399
4
W
Cerberus
9,206
511
79
4
0
349,974
4
L
Erlang Shen
9,090
505
134
7
0
265,058
2
L
Anhur
8,702
483
108
6
0
310,261
5
L
Kukulkan
7,032
391
64
4
0
330,577
6
L
Loki
9,289
516
117
7
0
313,600
6
W
Zeus
11,471
637
115
6
0
327,155
1
W
Cliodhna
10,929
607
96
5
0
427,294
6
W
Bakasura
11,789
655
177
10
0
373,129
2
W
Nike
10,186
566
127
7
0
294,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role