Player Matchup

Danzaburou
Danzaburou
Annepoke
Danzaburou
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 52L
1,431 Elo+
Party 1
Amaterasu
Amaterasu
PeppePig
Amaterasu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 42L
1,618 Elo+
Solo
Janus
Janus
Schtum
Janus
Level 128
God Stats
3W - 3L
1,297 SR
Queue Stats
289W - 280L
1,475 Elo+
Party 1
Atlas
Atlas
SquiddyDude
Atlas
Level 126
God Stats
7W - 1L
1,500 SR
Queue Stats
227W - 185L
1,631 Elo+
Party 1
Eset
Eset
allesfeld
Eset
Level 115
God Stats
2W - 1L
1,715 SR
Queue Stats
129W - 119L
1,535 Elo+
Solo
Team Averages
Level 97
1,503 SR
1,538 Elo+

VS

Team Averages
Level 114
1,545 SR
1,479 Elo+
Hera
Hera
Andynatorzzz
Hera
Level 102
God Stats
4W - 9L
1,500 SR
Queue Stats
271W - 293L
1,452 Elo+
Solo
Ah Puch
Ah Puch
DarthColaBear
Ah Puch
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,465 Elo+
Party 2
Sol
Sol
Kaffeejunkie
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
TheShark95
Cthulhu
Level 69
God Stats
1W - 5L
1,511 SR
Queue Stats
65W - 64L
1,432 Elo+
Solo
Fenrir
Fenrir
WebDeveloper
Fenrir
Level 143
God Stats
3W - 3L
1,715 SR
Queue Stats
106W - 104L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Annepoke
Danzaburou
14
2 / 2 / 5
8,595
716
4,334
7,492
3,940
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
PeppePig
Amaterasu
15
2 / 2 / 9
8,911
743
4,402
9,885
10,021
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Janus
Schtum
Janus
17
1 / 2 / 10
9,297
775
11,018
8,677
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 3 / 9
9,994
833
12,544
13,763
17,817
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Eset
16
5 / 3 / 6
9,539
795
10,882
9,239
4,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 8
10,292
858
9,961
9,830
3,633
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Puch
15
3 / 4 / 5
9,150
763
14,121
10,922
4,012
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 6
9,277
773
6,702
8,889
3,375
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TheShark95
Cthulhu
12
1 / 1 / 3
7,778
648
4,396
9,501
4,720
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
3 / 4 / 5
8,888
741
4,960
12,936
9,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
39
15
Kills
12
12
Deaths
15
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
3
8
2
W
Danzaburou
Annepoke
Danzaburou
2
2
5
2.25
L
Ah Puch
3
4
5
1.38
L
3
3
6
2
W
Amaterasu
PeppePig
Amaterasu
2
2
9
3.25
W
Janus
Schtum
Janus
1
2
10
3
W
5
3
9
3.17
L
Cthulhu
TheShark95
Cthulhu
1
1
3
2.5
L
Fenrir
3
4
5
1.38
W
Eset
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,180
Damage
40,140
49,056
Taken
52,078
40,591
Mitigated
25,441
22,417
Healing
22,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,961
1,630
3,457
3,214
9,830
3,633
0
6,992
2,597
36,924
0
W
Danzaburou
Annepoke
Danzaburou
4,334
1,775
1,165
2,137
7,492
3,940
1,250
5,825
1,629
0
13,424
L
Ah Puch
14,121
38
1,133
3,498
10,922
4,012
928
7,144
3,535
25,544
0
L
6,702
2,196
1,329
2,919
8,889
3,375
2,346
6,750
2,064
14,823
0
W
Amaterasu
PeppePig
Amaterasu
4,402
622
2,944
3,363
9,885
10,021
560
7,093
2,726
556
8,275
W
Janus
Schtum
Janus
11,018
892
0
1,472
8,677
4,279
1,290
6,769
1,761
38,235
0
W
12,544
3,267
2,743
2,135
13,763
17,817
719
8,934
4,796
22,705
0
L
Cthulhu
TheShark95
Cthulhu
4,396
88
722
3,596
9,501
4,720
0
5,798
3,625
7,281
0
L
Fenrir
4,960
806
657
1,906
12,936
9,701
248
6,912
5,735
0
8,269
W
Eset
10,882
218
3,886
2,572
9,239
4,534
1,335
6,559
2,648
27,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,336
Gold Earned
45,385
131
Minions Killed
124
0
Camps Cleared
0
1,149,475
Distance Traveled
1,031,865
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,292
858
59
5
0
217,930
4
W
Danzaburou
8,595
716
15
1
0
225,918
6
L
Ah Puch
9,150
763
28
2
0
223,343
3
L
Sol
9,277
773
26
2
0
211,573
2
W
Amaterasu
8,911
743
9
1
0
233,654
1
W
Janus
9,297
775
56
5
0
236,634
0
W
Atlas
9,994
833
14
1
0
226,663
1
L
Cthulhu
7,778
648
2
0
0
163,974
0
L
Fenrir
8,888
741
9
1
0
215,045
1
W
Eset
9,539
795
37
3
0
226,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role