Player Matchup

Fafnir
Fafnir
Drinking_Viking
Fafnir
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
236W - 300L
1,284 Elo+
Party 1
Medusa
Medusa
Hannball
Medusa
Level 83
God Stats
2W - 10L
1,111 SR
Queue Stats
82W - 114L
1,309 Elo+
Party 1
Chaac
Chaac
Midzury
Chaac
Level 87
God Stats
3W - 5L
1,732 SR
Queue Stats
91W - 134L
1,322 Elo+
Party 1
Tiamat
Tiamat
Wise858
Tiamat
Level 68
God Stats
2W - 5L
1,500 SR
Queue Stats
58W - 91L
1,322 Elo+
Party 1
Arachne
Arachne
Тушонка
Arachne
Level 112
God Stats
5W - 2L
1,741 SR
Queue Stats
74W - 70L
1,378 Elo+
Solo
Team Averages
Level 84
1,517 SR
1,323 Elo+

VS

Team Averages
Level 69
1,599 SR
1,451 Elo+
Awilix
Awilix
 
Awilix
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
LeNebbzy
Kukulkan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,373 Elo+
Solo
Nike
Nike
OldDogSmell
Nike
Level 49
God Stats
6W - 8L
1,747 SR
Queue Stats
118W - 134L
1,424 Elo+
Solo
Fenrir
Fenrir
S4kLu
Fenrir
Level 46
God Stats
2W - 4L
1,732 SR
Queue Stats
46W - 63L
1,512 Elo+
Party 2
Atlas
Atlas
grimkill148
Atlas
Level 48
God Stats
3W - 3L
1,517 SR
Queue Stats
53W - 70L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 14
10,401
520
9,521
14,769
20,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Hannball
Medusa
16
3 / 4 / 4
10,277
514
7,262
12,900
4,850
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Midzury
Chaac
15
0 / 1 / 7
9,698
485
6,362
18,008
11,044
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Wise858
Tiamat
16
4 / 7 / 7
10,420
521
11,889
12,166
6,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 0 / 5
12,268
613
13,518
11,205
7,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
4 / 5 / 3
10,106
505
9,838
16,123
6,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
LeNebbzy
Kukulkan
15
1 / 4 / 3
9,315
466
3,487
9,393
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
1 / 2 / 2
9,208
460
11,653
14,648
8,891
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
S4kLu
Fenrir
15
4 / 5 / 2
8,782
439
9,974
12,751
4,235
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 5 / 2
8,255
413
7,329
15,395
10,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
21
Kills
13
13
Deaths
21
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
5
3
1.1
W
3
1
14
10
W
Medusa
Hannball
Medusa
3
4
4
1.25
L
Kukulkan
LeNebbzy
Kukulkan
1
4
3
0.63
W
Chaac
Midzury
Chaac
0
1
7
3.5
L
1
2
2
1
L
Fenrir
S4kLu
Fenrir
4
5
2
1
W
Tiamat
Wise858
Tiamat
4
7
7
1.07
L
3
5
2
0.8
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,552
Damage
42,281
69,048
Taken
68,310
51,059
Mitigated
33,503
26,508
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,838
3,790
0
4,930
16,123
6,333
0
4,332
11,647
0
75,039
W
9,521
3,069
339
3,959
14,769
20,509
140
3,279
11,490
22,665
2,241
W
Medusa
Hannball
Medusa
7,262
2,936
353
5,146
12,900
4,850
2,539
1,878
11,022
0
70,350
L
Kukulkan
LeNebbzy
Kukulkan
3,487
462
0
670
9,393
3,274
941
3,294
5,833
53,843
0
W
Chaac
Midzury
Chaac
6,362
1,313
0
10,366
18,008
11,044
446
1,984
15,796
0
45,475
L
11,653
1,736
0
2,469
14,648
8,891
0
3,074
11,527
0
63,609
L
Fenrir
S4kLu
Fenrir
9,974
6,008
0
3,578
12,751
4,235
800
4,058
8,613
0
36,699
W
Tiamat
Wise858
Tiamat
11,889
1,017
0
1,487
12,166
6,925
0
1,958
10,208
54,699
0
L
7,329
2,590
87
3,197
15,395
10,770
336
5,771
9,484
36,194
6,835
W
13,518
8,855
0
4,858
11,205
7,731
440
2,073
9,132
0
91,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,064
Gold Earned
45,666
458
Minions Killed
493
0
Camps Cleared
0
1,950,441
Distance Traveled
1,904,740
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,106
505
124
6
0
409,742
9
W
Fafnir
10,401
520
31
2
0
381,850
5
W
Medusa
10,277
514
114
6
0
319,166
3
L
Kukulkan
9,315
466
117
6
0
313,443
0
W
Chaac
9,698
485
99
5
0
424,487
6
L
Nike
9,208
460
133
7
0
406,749
8
L
Fenrir
8,782
439
60
3
0
392,619
3
W
Tiamat
10,420
521
100
5
0
326,767
4
L
Atlas
8,255
413
59
3
0
382,187
0
W
Arachne
12,268
613
114
6
0
498,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role