Player Matchup

Neith
Neith
Csr171355
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Artio
Artio
Exion I
Artio
Level 63
God Stats
2W - 3L
1,335 SR
Queue Stats
79W - 94L
1,373 Elo+
Party 1
Mulan
Mulan
InducedArcYT
Mulan
Level 25
God Stats
4W - 3L
1,307 SR
Queue Stats
72W - 94L
1,395 Elo+
Party 1
Team Averages
Level 34
1,381 SR
1,422 Elo+

VS

Team Averages
Level 76
1,503 SR
1,405 Elo+
Merlin
Merlin
Kermit4204589
Merlin
Level 25
God Stats
1W - 3L
1,429 SR
Queue Stats
9W - 17L
1,272 Elo+
Party 2
Fenrir
Fenrir
Religious Shank
Fenrir
Level 157
God Stats
5W - 5L
1,518 SR
Queue Stats
455W - 314L
1,669 Elo+
Solo
Arachne
Arachne
nhubbz
Arachne
Level 45
God Stats
5W - 7L
1,560 SR
Queue Stats
17W - 30L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Csr171355
Neith
13
2 / 4 / 4
8,125
739
10,359
8,551
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Exion I
Artio
12
1 / 2 / 7
8,014
729
7,238
11,548
12,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
5 / 6 / 1
8,319
756
6,727
9,690
8,980
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 11
7,860
715
7,989
7,660
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 2 / 4
8,882
807
10,037
14,535
10,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
nhubbz
Arachne
12
5 / 2 / 6
8,539
776
6,702
6,828
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
8
Kills
12
12
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
Csr171355
Neith
2
4
4
1
W
Artio
Exion I
Artio
1
2
7
2.25
W
5
6
1
0.92
L
0
4
11
1.38
L
7
2
4
4.5
L
Arachne
nhubbz
Arachne
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
24,728
29,789
Taken
29,023
24,976
Mitigated
15,081
7,381
Healing
6,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Csr171355
Neith
10,359
3,445
0
2,090
8,551
3,916
316
1,297
7,047
0
34,607
W
Artio
Exion I
Artio
7,238
1,150
730
3,975
11,548
12,080
0
3,883
7,368
16,892
0
W
6,727
1,105
0
586
9,690
8,980
451
3,371
6,214
0
17,622
L
7,989
807
0
0
7,660
2,250
0
1,086
6,445
25,851
0
L
10,037
2,464
321
5,996
14,535
10,166
0
4,052
9,673
0
28,485
L
Arachne
nhubbz
Arachne
6,702
4,554
0
681
6,828
2,665
0
1,782
4,794
0
9,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,458
Gold Earned
25,281
121
Minions Killed
89
5
Camps Cleared
4
627,328
Distance Traveled
662,226
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,125
739
70
6
2
186,414
3
W
Artio
8,014
729
19
2
1
231,969
4
W
Mulan
8,319
756
32
3
2
208,945
2
L
Merlin
7,860
715
48
4
0
194,610
0
L
Fenrir
8,882
807
33
3
4
233,906
1
L
Arachne
8,539
776
8
1
0
233,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role