Player Matchup

Amaterasu
Amaterasu
Dank_Buddha-San
Amaterasu
Level 43
God Stats
9W - 5L
1,747 SR
Queue Stats
81W - 100L
1,437 Elo+
Solo
Loki
Loki
IuqirGoku
Loki
Level 102
God Stats
118W - 73L
1,670 SR
Queue Stats
697W - 565L
1,638 Elo+
Solo
Ares
Ares
darthmitch89
Ares
Level 68
God Stats
5W - 1L
1,685 SR
Queue Stats
19W - 18L
1,499 Elo+
Solo
Team Averages
Level 71
1,701 SR
1,525 Elo+

VS

Team Averages
Level 119
1,605 SR
1,543 Elo+
Kuzenbo
Kuzenbo
ANIMEmanXP
Kuzenbo
Level 127
God Stats
15W - 18L
1,691 SR
Queue Stats
460W - 511L
1,619 Elo+
Solo
Hercules
Hercules
Baby_Lungz
Hercules
Level 104
God Stats
14W - 22L
1,624 SR
Queue Stats
526W - 617L
1,498 Elo+
Solo
Thoth
Thoth
CptPoopyMcDoody
Thoth
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 50L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dank_Buddha-San
Amaterasu
17
1 / 2 / 7
12,491
568
12,267
22,807
17,311
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
20
10 / 0 / 1
15,133
688
22,304
15,459
9,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
0 / 1 / 11
14,261
648
13,734
16,233
21,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ANIMEmanXP
Kuzenbo
17
3 / 1 / 0
13,819
628
15,708
19,724
31,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Baby_Lungz
Hercules
16
0 / 4 / 3
11,951
543
15,203
25,548
24,696
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 6 / 3
12,126
551
8,189
9,821
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
3
3
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ANIMEmanXP
Kuzenbo
3
1
0
3
L
Hercules
Baby_Lungz
Hercules
0
4
3
0.38
L
0
6
3
0.25
W
Amaterasu
Dank_Buddha-San
Amaterasu
1
2
7
2.25
W
Loki
10
0
1
10.5
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,305
Damage
39,100
54,499
Taken
55,093
48,443
Mitigated
58,725
10,641
Healing
12,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ANIMEmanXP
Kuzenbo
15,708
5,022
698
5,898
19,724
31,704
0
4,145
15,158
41,251
0
L
Hercules
Baby_Lungz
Hercules
15,203
6,209
190
4,558
25,548
24,696
0
8,950
15,878
0
41,676
L
8,189
646
0
726
9,821
2,325
0
1,220
8,095
52,705
0
W
Amaterasu
Dank_Buddha-San
Amaterasu
12,267
5,431
172
3,702
22,807
17,311
0
10,210
12,597
0
48,117
W
Loki
22,304
6,961
0
1,970
15,459
9,255
46
6,122
9,337
0
100,115
W
13,734
609
0
4,797
16,233
21,877
0
8,419
7,814
37,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
37,896
268
Minions Killed
210
13
Camps Cleared
8
1,273,702
Distance Traveled
1,189,878
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
13,819
628
41
2
1
423,533
6
L
Hercules
11,951
543
68
3
0
407,474
4
L
Thoth
12,126
551
101
5
7
358,871
10
W
Amaterasu
12,491
568
66
3
4
392,982
0
W
Loki
15,133
688
163
7
5
473,536
4
W
Ares
14,261
648
39
2
4
407,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role