Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
FOURT5
Cernunnos
Level 106
God Stats
9W - 6L
1,640 SR
Queue Stats
247W - 229L
1,573 Elo+
Solo
Athena
Athena
Mast3r0fPupp37s
Athena
Level 147
God Stats
10W - 5L
1,828 SR
Queue Stats
294W - 263L
1,670 Elo+
Party 1
Odin
Odin
Randomnizationn
Odin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
374W - 340L
1,629 Elo+
Party 1
Baron Samedi
Baron Samedi
XXSuperB15XX
Baron Samedi
Level 106
God Stats
10W - 6L
1,500 SR
Queue Stats
212W - 196L
1,472 Elo+
Solo
Team Averages
Level 124
1,594 SR
1,569 Elo+

VS

Team Averages
Level 91
1,672 SR
1,532 Elo+
Hades
Hades
Ceaseless Gyre
Hades
Level 89
God Stats
1W - 4L
1,584 SR
Queue Stats
12W - 21L
1,418 Elo+
Solo
Mulan
Mulan
JoeLUL
Mulan
Level 78
God Stats
14W - 12L
1,847 SR
Queue Stats
74W - 59L
1,533 Elo+
Solo
Sobek
Sobek
RiyzenSama
Sobek
Level 100
God Stats
1W - 2L
1,693 SR
Queue Stats
14W - 13L
1,381 Elo+
Solo
Da Ji
Da Ji
datF1YA
Da Ji
Level 107
God Stats
13W - 10L
1,735 SR
Queue Stats
217W - 218L
1,884 Elo+
Solo
Anhur
Anhur
weediagram1
Anhur
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
224W - 220L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 2 / 5
6,424
584
2,072
7,439
2,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
FOURT5
Cernunnos
13
6 / 0 / 2
8,120
738
7,703
7,193
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 8
6,293
572
2,943
5,598
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 1 / 3
6,559
596
2,000
7,772
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
XXSuperB15XX
Baron Samedi
12
5 / 1 / 2
7,285
662
4,962
4,326
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
4,093
372
604
1,617
692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
JoeLUL
Mulan
12
3 / 1 / 0
7,012
637
5,095
5,322
3,459
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
8
0 / 3 / 1
4,896
445
2,016
8,767
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
datF1YA
Da Ji
9
2 / 4 / 0
5,601
509
3,092
8,508
3,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 1
5,363
488
2,459
6,790
848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
5
5
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
2
5
1.75
L
0
1
1
0.5
W
Cernunnos
FOURT5
Cernunnos
6
0
2
7
L
Mulan
JoeLUL
Mulan
3
1
0
3
W
1
1
8
5
W
0
1
3
1.5
L
Sobek
0
3
1
0.17
W
Baron Samedi
XXSuperB15XX
Baron Samedi
5
1
2
6
L
Da Ji
datF1YA
Da Ji
2
4
0
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,680
Damage
13,266
32,328
Taken
31,004
14,623
Mitigated
13,678
15,185
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,072
1,503
0
3,403
7,439
2,920
0
595
6,844
0
23,080
L
604
232
35
280
1,617
692
0
1,067
473
4,995
0
W
Cernunnos
FOURT5
Cernunnos
7,703
4,776
0
5,888
7,193
2,463
1,057
897
6,296
0
49,190
L
Mulan
JoeLUL
Mulan
5,095
924
0
2,220
5,322
3,459
0
1,489
3,803
0
46,929
W
2,943
881
170
1,327
5,598
3,386
193
523
5,075
15,694
0
W
2,000
387
0
3,083
7,772
4,306
439
82
7,690
3,583
31,161
L
Sobek
2,016
221
44
1,945
8,767
4,982
0
2,105
6,574
9,957
0
W
Baron Samedi
XXSuperB15XX
Baron Samedi
4,962
952
28
1,286
4,326
1,548
1,262
523
3,717
31,104
3,126
L
Da Ji
datF1YA
Da Ji
3,092
621
98
1,768
8,508
3,697
0
2,465
5,938
0
29,051
L
2,459
798
0
1,426
6,790
848
0
494
6,266
0
29,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,681
Gold Earned
26,965
348
Minions Killed
260
0
Camps Cleared
0
1,108,419
Distance Traveled
846,985
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,424
584
70
6
0
226,455
0
L
Hades
4,093
372
18
2
0
44,630
0
W
Cernunnos
8,120
738
99
9
0
213,257
1
L
Mulan
7,012
637
115
10
0
191,911
4
W
Athena
6,293
572
26
2
0
239,075
4
W
Odin
6,559
596
83
8
0
219,201
2
L
Sobek
4,896
445
17
2
0
201,848
2
W
Baron Samedi
7,285
662
70
6
0
210,431
1
L
Da Ji
5,601
509
56
5
0
203,534
3
L
Anhur
5,363
488
54
5
0
205,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role