Player Matchup

Loki
Loki
Gold IV
 
Loki
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Silver II
AhegaoSpit
Hou Yi
Silver II
Level 144
God Stats
1W - 1L
1,252 SR
Queue Stats
99W - 71L
1,531 MMR
Solo
Bakasura
Bakasura
Gold V
Neyouno
Bakasura
Gold V
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
215W - 210L
1,431 MMR
Party 2
Janus
Janus
Silver II
TaitoPJ
Janus
Silver II
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 26L
1,527 MMR
Solo
Kali
Kali
Silver I
zensham
Kali
Silver I
Level 140
God Stats
9W - 9L
1,601 SR
Queue Stats
54W - 60L
1,544 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,471 SR
1,507 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,659 SR
1,537 MMR
Serqet
Serqet
Gold IV
Arinorn
Serqet
Gold IV
Level 124
God Stats
5W - 4L
1,737 SR
Queue Stats
68W - 70L
1,524 MMR
Solo
Da Ji
Da Ji
Gold III
Emerocks
Da Ji
Gold III
Level 147
God Stats
87W - 55L
1,559 SR
Queue Stats
526W - 536L
1,540 MMR
Solo
Artemis
Artemis
Gold III
Murjy
Artemis
Gold III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 52L
1,540 MMR
Party 1
He Bo
He Bo
Bronze III
Steewieg
He Bo
Bronze III
Level 147
God Stats
6W - 7L
1,769 SR
Queue Stats
158W - 120L
1,534 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
ZLoss1
Morgan Le Fay
Gold IV
Level 131
God Stats
3W - 3L
1,728 SR
Queue Stats
34W - 41L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 2 / 2
5,492
687
648
4,894
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
AhegaoSpit
Hou Yi
10
2 / 1 / 0
5,306
663
3,923
3,817
841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Neyouno
Bakasura
9
2 / 3 / 1
5,249
656
3,392
7,519
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
TaitoPJ
Janus
10
1 / 0 / 2
5,870
734
2,356
2,771
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
zensham
Kali
9
3 / 0 / 3
5,837
730
3,576
5,643
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ThothArachneBastet

VS

Bans
CliodhnaNeithFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Arinorn
Serqet
6
0 / 1 / 3
4,504
563
3,405
6,021
1,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Emerocks
Da Ji
7
0 / 1 / 0
4,226
528
1,182
5,361
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Murjy
Artemis
9
3 / 2 / 0
5,256
657
2,290
3,773
1,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Steewieg
He Bo
10
3 / 2 / 0
5,612
702
4,923
4,374
1,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
ZLoss1
Morgan Le Fay
8
0 / 3 / 2
4,626
578
3,079
3,952
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
6
6
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
2
2
1
W
Hou Yi
AhegaoSpit
Hou Yi
2
1
0
2
L
Serqet
Arinorn
Serqet
0
1
3
1.5
L
Da Ji
Emerocks
Da Ji
0
1
0
0
L
Artemis
Murjy
Artemis
3
2
0
1.5
W
Bakasura
Neyouno
Bakasura
2
3
1
0.83
L
He Bo
Steewieg
He Bo
3
2
0
1.5
W
Janus
TaitoPJ
Janus
1
0
2
2
L
Morgan Le Fay
ZLoss1
Morgan Le Fay
0
3
2
0.33
W
Kali
zensham
Kali
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,895
Damage
14,879
24,644
Taken
23,481
7,016
Mitigated
6,978
9,801
Healing
7,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
648
140
0
2,412
4,894
1,647
0
2,631
2,263
0
28,874
W
Hou Yi
AhegaoSpit
Hou Yi
3,923
1,898
0
1,967
3,817
841
0
0
3,709
0
27,494
L
Serqet
Arinorn
Serqet
3,405
928
0
1,750
6,021
1,699
0
0
5,659
0
11,898
L
Da Ji
Emerocks
Da Ji
1,182
499
0
1,698
5,361
1,382
0
331
4,974
0
17,647
L
Artemis
Murjy
Artemis
2,290
952
0
1,114
3,773
1,211
0
941
2,768
0
24,034
W
Bakasura
Neyouno
Bakasura
3,392
2,571
0
3,002
7,519
2,174
0
2,287
4,967
0
24,802
L
He Bo
Steewieg
He Bo
4,923
683
0
2,364
4,374
1,659
0
0
4,289
29,867
0
W
Janus
TaitoPJ
Janus
2,356
126
0
499
2,771
701
0
1,068
1,703
32,605
0
L
Morgan Le Fay
ZLoss1
Morgan Le Fay
3,079
337
0
298
3,952
1,027
0
902
2,933
27,801
0
W
Kali
zensham
Kali
3,576
2,013
0
1,921
5,643
1,653
0
2,016
3,627
0
24,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,754
Gold Earned
24,224
305
Minions Killed
239
0
Camps Cleared
0
939,082
Distance Traveled
821,841
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,492
687
63
8
0
176,829
2
W
Hou Yi
5,306
663
47
6
0
156,903
4
L
Serqet
4,504
563
16
2
0
192,108
4
L
Da Ji
4,226
528
41
5
0
141,083
1
L
Artemis
5,256
657
63
8
0
155,411
4
W
Bakasura
5,249
656
69
9
0
205,188
1
L
He Bo
5,612
702
69
9
0
157,980
3
W
Janus
5,870
734
72
9
0
195,307
3
L
Morgan Le Fay
4,626
578
50
6
0
175,259
2
W
Kali
5,837
730
54
7
0
204,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role