Player Matchup

Sun Wukong
Sun Wukong
Dr JungleWater
Sun Wukong
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,631 Elo+
Solo
Achilles
Achilles
TheGildedWarrior
Achilles
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,735 Elo+
Solo
Xbalanque
Xbalanque
Tingerfips
Xbalanque
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 110L
1,556 Elo+
Solo
Merlin
Merlin
hoaal
Merlin
Level 122
God Stats
0W - 3L
1,284 SR
Queue Stats
56W - 47L
1,507 Elo+
Solo
Janus
Janus
vXDragonstormXv
Janus
Level 154
God Stats
2W - 5L
1,297 SR
Queue Stats
161W - 177L
1,506 Elo+
Solo
Team Averages
Level 109
1,416 SR
1,587 Elo+

VS

Team Averages
Level 127
1,514 SR
1,529 Elo+
Ymir
Ymir
AeonWire
Ymir
Level 134
God Stats
4W - 0L
1,500 SR
Queue Stats
196W - 200L
1,513 Elo+
Solo
Discordia
Discordia
Brian911
Discordia
Level 149
God Stats
9W - 9L
1,500 SR
Queue Stats
671W - 632L
1,619 Elo+
Solo
Ne Zha
Ne Zha
FatBLKngr
Ne Zha
Level 125
God Stats
9W - 6L
1,572 SR
Queue Stats
300W - 319L
1,478 Elo+
Solo
Nemesis
Nemesis
Myrmidden
Nemesis
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 47L
1,768 Elo+
Solo
Gilgamesh
Gilgamesh
drednes
Gilgamesh
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dr JungleWater
Sun Wukong
19
1 / 7 / 17
11,396
670
13,727
24,629
28,609
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
2 / 9 / 15
11,009
648
14,093
27,999
37,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Xbalanque
Tingerfips
Xbalanque
20
9 / 6 / 12
13,347
785
24,339
16,739
5,673
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
hoaal
Merlin
20
7 / 5 / 10
13,019
766
20,614
14,393
5,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 10 / 13
11,886
699
13,892
17,717
5,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
3 / 6 / 17
12,369
728
7,060
24,252
33,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Brian911
Discordia
20
13 / 2 / 12
14,912
877
25,712
13,023
7,173
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
FatBLKngr
Ne Zha
20
12 / 6 / 15
13,145
773
30,800
23,470
12,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Myrmidden
Nemesis
20
6 / 5 / 18
12,654
744
15,223
19,366
15,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
drednes
Gilgamesh
19
2 / 6 / 19
13,163
774
11,945
29,358
35,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
117
23
Kills
36
37
Deaths
25
67
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
6
17
1.92
W
Discordia
Brian911
Discordia
13
2
12
9.5
L
Sun Wukong
Dr JungleWater
Sun Wukong
1
7
17
1.36
W
Ne Zha
FatBLKngr
Ne Zha
12
6
15
3.25
W
Nemesis
Myrmidden
Nemesis
6
5
18
3
L
2
9
15
1.06
L
Xbalanque
Tingerfips
Xbalanque
9
6
12
2.5
W
Gilgamesh
drednes
Gilgamesh
2
6
19
1.92
L
Merlin
hoaal
Merlin
7
5
10
2.4
L
4
10
13
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,665
Damage
90,740
101,477
Taken
109,469
82,260
Mitigated
105,136
31,575
Healing
33,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,060
1,178
1,645
2,221
24,252
33,697
226
7,902
15,888
14,647
0
W
Discordia
Brian911
Discordia
25,712
828
1,707
3,648
13,023
7,173
1,393
3,119
9,559
61,520
0
L
Sun Wukong
Dr JungleWater
Sun Wukong
13,727
969
5,360
6,403
24,629
28,609
342
8,762
15,867
27
26,098
W
Ne Zha
FatBLKngr
Ne Zha
30,800
3,708
1,947
6,718
23,470
12,696
2,110
7,982
15,250
0
59,216
W
Nemesis
Myrmidden
Nemesis
15,223
5,051
2,500
5,569
19,366
15,958
865
6,101
12,776
0
31,011
L
14,093
2,714
1,060
5,242
27,999
37,366
253
10,435
17,564
0
17,161
L
Xbalanque
Tingerfips
Xbalanque
24,339
12,047
84
2,198
16,739
5,673
3,391
5,532
11,207
0
40,800
W
Gilgamesh
drednes
Gilgamesh
11,945
1,251
1,148
6,756
29,358
35,612
871
9,429
19,019
0
23,740
L
Merlin
hoaal
Merlin
20,614
332
2,973
3,715
14,393
5,438
977
4,134
10,259
51,436
0
L
13,892
512
1,601
2,939
17,717
5,174
372
3,909
13,808
33,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,657
Gold Earned
66,243
181
Minions Killed
198
0
Camps Cleared
0
1,476,274
Distance Traveled
1,570,849
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,369
728
14
1
0
301,238
1
W
Discordia
14,912
877
94
6
0
339,099
1
L
Sun Wukong
11,396
670
23
1
0
325,669
1
W
Ne Zha
13,145
773
50
3
0
290,319
0
W
Nemesis
12,654
744
31
2
0
328,427
3
L
Achilles
11,009
648
5
0
0
268,811
0
L
Xbalanque
13,347
785
35
2
0
323,678
6
W
Gilgamesh
13,163
774
9
1
0
311,766
2
L
Merlin
13,019
766
67
4
0
292,041
1
L
Janus
11,886
699
51
3
0
266,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role