Player Matchup

Neith
Neith
FoXtRot__blue
Neith
Level 26
God Stats
13W - 13L
1,291 SR
Queue Stats
58W - 63L
1,473 Elo+
Party 3
Merlin
Merlin
Gurvan_B
Merlin
Level 16
God Stats
9W - 20L
1,358 SR
Queue Stats
11W - 22L
1,362 Elo+
Party 3
Chaac
Chaac
SandinoMV
Chaac
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 178L
1,285 Elo+
Solo
Pele
Pele
Tut_go_crazy
Pele
Level 86
God Stats
3W - 5L
1,500 SR
Queue Stats
251W - 250L
1,431 Elo+
Solo
Sol
Sol
chrono_phobia
Sol
Level 88
God Stats
74W - 70L
1,535 SR
Queue Stats
390W - 408L
1,384 Elo+
Party 3
Team Averages
Level 60
1,437 SR
1,387 Elo+

VS

Team Averages
Level 63
1,499 SR
1,460 Elo+
Anubis
Anubis
AirBEASTLEY33
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Raijin
Raijin
TorgonTTV
Raijin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
476W - 539L
1,389 Elo+
Solo
Izanami
Izanami
papiangel
Izanami
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Party 2
Tyr
Tyr
xMr_Boox
Tyr
Level 47
God Stats
0W - 5L
1,358 SR
Queue Stats
121W - 127L
1,394 Elo+
Party 1
Arachne
Arachne
zacharou28
Arachne
Level 63
God Stats
4W - 4L
1,636 SR
Queue Stats
230W - 224L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,330
633
2,158
2,173
828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Gurvan_B
Merlin
9
3 / 4 / 4
5,835
584
3,860
5,469
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chaac
SandinoMV
Chaac
10
2 / 0 / 1
6,204
620
3,299
6,129
3,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 1 / 3
6,556
656
5,775
7,787
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
7 / 0 / 3
7,012
701
6,517
6,218
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 1
3,954
395
963
3,866
1,435
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
TorgonTTV
Raijin
8
2 / 8 / 1
4,923
492
5,165
9,081
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
papiangel
Izanami
2
0 / 2 / 0
3,498
350
59
1,225
152
10
0 / 1 / 0
5,806
581
3,988
6,922
6,573
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
zacharou28
Arachne
9
3 / 3 / 0
5,502
550
4,680
9,088
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
19
Kills
5
5
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
3
0
2
4
W
Merlin
Gurvan_B
Merlin
3
4
4
1.25
W
Chaac
SandinoMV
Chaac
2
0
1
2.5
L
Raijin
TorgonTTV
Raijin
2
8
1
0.31
W
4
1
3
5.5
W
7
0
3
8.5
L
Izanami
papiangel
Izanami
0
2
0
0
L
0
1
0
0
L
Arachne
zacharou28
Arachne
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,609
Damage
14,855
27,776
Taken
30,182
10,311
Mitigated
13,361
11,057
Healing
4,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
963
93
0
268
3,866
1,435
0
2,248
1,604
9,799
0
W
2,158
175
0
712
2,173
828
807
183
1,990
0
34,430
W
Merlin
Gurvan_B
Merlin
3,860
440
0
981
5,469
1,387
817
2,360
2,885
16,714
0
W
Chaac
SandinoMV
Chaac
3,299
590
0
3,522
6,129
3,623
0
0
6,129
0
27,936
L
Raijin
TorgonTTV
Raijin
5,165
1,223
0
941
9,081
2,667
210
4,833
3,984
20,935
0
W
5,775
1,802
177
1,353
7,787
2,320
0
168
7,587
0
31,413
W
6,517
2,804
45
4,267
6,218
2,153
3,085
2,993
3,057
32,377
4,395
L
Izanami
papiangel
Izanami
59
59
0
14
1,225
152
0
0
1,225
0
1,058
L
3,988
560
0
1,991
6,922
6,573
0
0
6,922
0
34,791
L
Arachne
zacharou28
Arachne
4,680
3,437
0
1,605
9,088
2,534
0
2,041
6,875
0
27,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
23,683
291
Minions Killed
169
0
Camps Cleared
0
1,003,664
Distance Traveled
733,433
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,954
395
3
0
0
128,046
0
W
Neith
6,330
633
63
6
0
191,806
1
W
Merlin
5,835
584
35
4
0
181,753
2
W
Chaac
6,204
620
57
6
0
216,381
0
L
Raijin
4,923
492
32
3
0
152,393
2
W
Pele
6,556
656
67
7
0
224,964
0
W
Sol
7,012
701
69
7
0
188,760
5
L
Izanami
3,498
350
2
0
0
35,963
0
L
Tyr
5,806
581
77
8
0
202,493
3
L
Arachne
5,502
550
55
6
0
214,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role