Player Matchup

Sun Wukong
Sun Wukong
Gold I
HunterBigMalls
Sun Wukong
Gold I
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
497W - 485L
1,725 MMR
Party 2
Tiamat
Tiamat
Gold I
NSramirez16
Tiamat
Gold I
Level 160
God Stats
21W - 16L
1,620 SR
Queue Stats
52W - 42L
1,772 MMR
Party 3
Fenrir
Fenrir
Gold IV
Thobek
Fenrir
Gold IV
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 99L
1,717 MMR
Solo
Hou Yi
Hou Yi
Gold I
TooÍcy
Hou Yi
Gold I
Level 135
God Stats
6W - 10L
1,954 SR
Queue Stats
336W - 318L
1,727 MMR
Party 2
Nemesis
Nemesis
Gold V
gavarrete97
Nemesis
Gold V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 5L
1,729 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,615 SR
1,734 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,830 SR
1,736 MMR
Gilgamesh
Gilgamesh
Gold IV
Gh0st
Gilgamesh
Gold IV
Level 160
God Stats
2W - 0L
1,759 SR
Queue Stats
69W - 47L
1,705 MMR
Solo
Janus
Janus
Gold III
Príde
Janus
Gold III
Level 147
God Stats
15W - 14L
1,842 SR
Queue Stats
108W - 94L
1,730 MMR
Solo
Medusa
Medusa
Gold III
Retribusive
Medusa
Gold III
Level 156
God Stats
6W - 1L
1,764 SR
Queue Stats
14W - 3L
1,772 MMR
Party 1
Amaterasu
Amaterasu
Gold III
RiasGremøry
Amaterasu
Gold III
Level 157
God Stats
5W - 0L
1,865 SR
Queue Stats
14W - 3L
1,772 MMR
Party 1
Bacchus
Bacchus
Gold I
Stxng
Bacchus
Gold I
Level 160
God Stats
7W - 3L
1,919 SR
Queue Stats
174W - 178L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HunterBigMalls
Sun Wukong
16
1 / 2 / 4
10,333
492
12,234
22,177
18,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
16
2 / 6 / 8
10,035
478
11,801
15,894
7,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Thobek
Fenrir
13
3 / 5 / 3
8,955
426
6,681
20,366
15,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
TooÍcy
Hou Yi
16
0 / 4 / 0
9,876
470
5,071
13,995
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
gavarrete97
Nemesis
15
8 / 9 / 3
10,562
503
15,706
19,441
8,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AtlasThothCamazotzCliodhna

VS

Bans
BastetGebOsirisLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gh0st
Gilgamesh
20
13 / 5 / 7
13,574
646
18,159
21,536
10,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Príde
Janus
19
6 / 2 / 11
12,908
615
16,135
13,816
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
18
0 / 0 / 8
11,832
563
11,407
13,447
5,800
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
RiasGremøry
Amaterasu
18
4 / 5 / 10
12,605
600
15,043
22,448
20,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Stxng
Bacchus
15
3 / 2 / 10
11,226
535
9,971
16,572
23,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
14
Kills
26
26
Deaths
14
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Gh0st
Gilgamesh
13
5
7
3.3
L
Sun Wukong
HunterBigMalls
Sun Wukong
1
2
4
1.5
L
Tiamat
2
6
8
1
W
Janus
Príde
Janus
6
2
11
5.75
W
Medusa
0
0
8
4
W
Amaterasu
RiasGremøry
Amaterasu
4
5
10
1.8
W
Bacchus
Stxng
Bacchus
3
2
10
4
L
Fenrir
Thobek
Fenrir
3
5
3
0.9
L
Hou Yi
TooÍcy
Hou Yi
0
4
0
0
L
Nemesis
gavarrete97
Nemesis
8
9
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,493
Damage
70,715
91,873
Taken
87,819
54,394
Mitigated
64,682
20,917
Healing
32,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Gh0st
Gilgamesh
18,159
6,941
0
7,228
21,536
10,242
1,416
2,781
18,587
0
91,843
L
Sun Wukong
HunterBigMalls
Sun Wukong
12,234
2,039
0
7,902
22,177
18,474
26
2,993
19,132
562
72,631
L
Tiamat
11,801
828
0
2,144
15,894
7,451
0
9,490
6,005
66,454
0
W
Janus
Príde
Janus
16,135
1,048
0
2,344
13,816
4,825
590
4,195
9,269
90,954
0
W
Medusa
11,407
3,834
0
6,141
13,447
5,800
4,676
1,473
11,972
0
122,333
W
Amaterasu
RiasGremøry
Amaterasu
15,043
7,537
388
11,781
22,448
20,174
1,339
2,314
20,049
0
87,875
W
Bacchus
Stxng
Bacchus
9,971
1,479
603
3,615
16,572
23,641
235
2,521
13,645
23,973
917
L
Fenrir
Thobek
Fenrir
6,681
1,891
393
3,662
20,366
15,411
0
4,379
15,757
0
29,566
L
Hou Yi
TooÍcy
Hou Yi
5,071
1,847
0
3,685
13,995
4,355
783
2,851
11,102
0
74,529
L
Nemesis
gavarrete97
Nemesis
15,706
7,225
0
3,131
19,441
8,703
99
5,328
13,919
0
62,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,761
Gold Earned
62,145
562
Minions Killed
638
0
Camps Cleared
0
1,990,586
Distance Traveled
2,231,453
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,574
646
128
6
0
458,855
9
L
Sun Wukong
10,333
492
160
8
0
432,139
5
L
Tiamat
10,035
478
136
6
0
398,493
5
W
Janus
12,908
615
171
8
0
477,891
3
W
Medusa
11,832
563
170
8
0
405,543
6
W
Amaterasu
12,605
600
152
7
0
426,677
1
W
Bacchus
11,226
535
17
1
0
462,487
7
L
Fenrir
8,955
426
29
1
0
389,432
6
L
Hou Yi
9,876
470
155
7
0
356,442
7
L
Nemesis
10,562
503
82
4
0
414,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role