Player Matchup

Merlin
Merlin
Lord Chaluha
Merlin
Level 98
God Stats
24W - 22L
1,132 SR
Queue Stats
121W - 138L
1,347 Elo+
Solo
Thanatos
Thanatos
Naninho89
Thanatos
Level 88
God Stats
3W - 6L
1,361 SR
Queue Stats
6W - 11L
1,387 Elo+
Solo
Danzaburou
Danzaburou
ReDsHineX
Danzaburou
Level 127
God Stats
28W - 15L
1,695 SR
Queue Stats
286W - 291L
1,565 Elo+
Party 2
Achilles
Achilles
Yuri-IQ
Achilles
Level 117
God Stats
1W - 3L
1,546 SR
Queue Stats
47W - 81L
1,419 Elo+
Solo
Ares
Ares
nerofullbuster19
Ares
Level 101
God Stats
8W - 20L
1,503 SR
Queue Stats
192W - 212L
1,550 Elo+
Party 2
Team Averages
Level 106
1,447 SR
1,454 Elo+

VS

Team Averages
Level 101
1,433 SR
1,436 Elo+
Bastet
Bastet
Carinho-11
Bastet
Level 87
God Stats
16W - 24L
1,436 SR
Queue Stats
160W - 163L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
Sh0wm3yaSk1LL
Nu Wa
Level 103
God Stats
26W - 23L
1,471 SR
Queue Stats
209W - 214L
1,508 Elo+
Solo
Ares
Ares
TomyGOD123
Ares
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,391 Elo+
Party 3
Cernunnos
Cernunnos
alpha_alvaro_116
Cernunnos
Level 94
God Stats
13W - 9L
1,279 SR
Queue Stats
114W - 90L
1,439 Elo+
Party 3
Chaac
Chaac
xDavidMason115x
Chaac
Level 99
God Stats
31W - 44L
1,481 SR
Queue Stats
141W - 150L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
1
0 / 1 / 0
2,747
458
83
760
126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Naninho89
Thanatos
7
1 / 0 / 0
3,802
634
356
3,279
727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ReDsHineX
Danzaburou
6
2 / 2 / 0
3,879
647
3,484
3,716
842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Yuri-IQ
Achilles
8
1 / 1 / 0
3,983
664
1,828
4,661
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

5
0 / 2 / 2
3,677
613
1,842
4,591
1,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Carinho-11
Bastet
5
0 / 1 / 1
3,704
617
1,203
2,842
628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 2
4,638
773
2,042
1,509
289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 1 / 4
3,893
649
1,932
3,935
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
6
3 / 1 / 0
3,962
660
2,621
3,256
800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 0
4,402
734
2,415
4,398
1,827

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
4
Kills
6
6
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
Carinho-11
Bastet
0
1
1
0.5
L
Merlin
0
1
0
0
L
Thanatos
Naninho89
Thanatos
1
0
0
1
L
Danzaburou
ReDsHineX
Danzaburou
2
2
0
1
W
2
0
2
3
W
0
1
4
2
L
Achilles
Yuri-IQ
Achilles
1
1
0
1
W
Cernunnos
3
1
0
3
L
0
2
2
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,593
Damage
10,213
17,007
Taken
15,940
6,786
Mitigated
5,403
6,686
Healing
6,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Carinho-11
Bastet
1,203
243
0
1,527
2,842
628
0
258
2,552
0
11,183
L
Merlin
83
0
0
0
760
126
0
327
359
1,167
0
L
Thanatos
Naninho89
Thanatos
356
116
0
3,096
3,279
727
0
383
2,816
0
12,182
L
Danzaburou
ReDsHineX
Danzaburou
3,484
1,894
0
1,190
3,716
842
0
1,346
2,294
0
15,603
W
2,042
266
0
257
1,509
289
148
118
1,391
21,048
0
W
1,932
266
122
1,329
3,935
1,859
0
422
3,513
5,026
0
L
Achilles
Yuri-IQ
Achilles
1,828
380
0
1,348
4,661
3,347
0
206
4,379
944
15,181
W
Cernunnos
2,621
1,209
165
1,438
3,256
800
0
1,143
2,113
0
18,311
L
1,842
0
112
940
4,591
1,744
0
1,328
3,185
5,444
0
W
2,415
233
0
1,461
4,398
1,827
0
151
4,247
0
23,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,088
Gold Earned
20,599
92
Minions Killed
178
0
Camps Cleared
0
507,527
Distance Traveled
639,811
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,704
617
31
5
0
138,659
0
L
Merlin
2,747
458
1
0
0
20,959
0
L
Thanatos
3,802
634
34
6
0
144,678
2
L
Danzaburou
3,879
647
24
4
0
99,103
0
W
Nu Wa
4,638
773
45
8
0
125,366
1
W
Ares
3,893
649
8
1
0
136,917
0
L
Achilles
3,983
664
30
5
0
121,845
3
W
Cernunnos
3,962
660
43
7
0
111,514
3
L
Ares
3,677
613
3
1
0
120,942
1
W
Chaac
4,402
734
51
9
0
127,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role