Player Matchup

Serqet
Serqet
DARKDRAGON990
Serqet
Level 155
God Stats
2W - 2L
1,518 SR
Queue Stats
205W - 203L
1,470 Elo+
Solo
Tiamat
Tiamat
FrankenFran
Tiamat
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 51L
1,422 Elo+
Party 2
Scylla
Scylla
Oscar MC7629
Scylla
Level 108
God Stats
4W - 2L
1,285 SR
Queue Stats
52W - 54L
1,450 Elo+
Party 1
Anubis
Anubis
Somtawl
Anubis
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 51L
1,422 Elo+
Party 2
He Bo
He Bo
lfred27
He Bo
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 112L
1,421 Elo+
Party 1
Team Averages
Level 114
1,461 SR
1,437 Elo+

VS

Team Averages
Level 83
1,576 SR
1,457 Elo+
Khepri
Khepri
BeefcakeBear
Khepri
Level 115
God Stats
7W - 4L
1,500 SR
Queue Stats
254W - 254L
1,443 Elo+
Party 3
Raijin
Raijin
BlakeXiao
Raijin
Level 31
God Stats
7W - 2L
1,702 SR
Queue Stats
153W - 147L
1,406 Elo+
Party 3
Agni
Agni
Cookie-M04
Agni
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
483W - 508L
1,567 Elo+
Solo
Fenrir
Fenrir
XxxDeadlyShotxxX
Fenrir
Level 95
God Stats
1W - 0L
1,894 SR
Queue Stats
5W - 7L
1,382 Elo+
Solo
Thor
Thor
xStottyx
Thor
Level 89
God Stats
2W - 5L
1,285 SR
Queue Stats
175W - 156L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 5
7,620
586
5,530
14,032
7,443
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
14
2 / 7 / 10
8,779
675
3,857
12,559
6,645
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
19
6 / 5 / 11
11,130
856
15,361
10,883
4,281
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
Somtawl
Anubis
17
5 / 7 / 8
9,843
757
10,346
11,190
5,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
lfred27
He Bo
17
8 / 9 / 9
10,483
806
10,395
13,328
5,192
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
4 / 4 / 22
10,586
814
5,970
16,140
17,923
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
BlakeXiao
Raijin
20
10 / 4 / 18
11,953
919
14,768
8,910
3,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 6 / 14
10,682
822
8,256
11,029
3,576
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 5 / 23
10,385
799
11,826
15,512
14,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
20
11 / 5 / 14
12,172
936
15,490
14,728
11,350
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
126
22
Kills
35
35
Deaths
24
43
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Khepri
4
4
22
3.75
W
Raijin
BlakeXiao
Raijin
10
4
18
4.75
W
5
6
14
2
L
1
7
5
0.5
L
Tiamat
2
7
10
1
L
Scylla
6
5
11
2.3
L
Anubis
Somtawl
Anubis
5
7
8
1.29
W
5
5
23
3.3
L
He Bo
lfred27
He Bo
8
9
9
1.39
W
Thor
11
5
14
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,489
Damage
56,310
61,992
Taken
66,319
28,917
Mitigated
50,955
10,839
Healing
16,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,970
121
1,170
3,454
16,140
17,923
820
8,078
7,782
14,915
0
W
Raijin
BlakeXiao
Raijin
14,768
647
1,362
2,016
8,910
3,239
1,591
6,610
2,300
33,541
0
W
8,256
586
1,259
1,830
11,029
3,576
278
8,353
2,462
23,631
0
L
5,530
947
900
1,470
14,032
7,443
0
5,829
7,938
0
6,278
L
Tiamat
3,857
365
690
1,877
12,559
6,645
210
6,542
5,766
9,078
0
L
Scylla
15,361
1,370
69
1,017
10,883
4,281
250
5,384
5,365
31,721
0
L
Anubis
Somtawl
Anubis
10,346
271
604
1,494
11,190
5,356
0
6,438
4,528
27,908
0
W
11,826
1,256
1,173
1,999
15,512
14,867
852
8,950
6,302
0
16,032
L
He Bo
lfred27
He Bo
10,395
451
1,026
1,692
13,328
5,192
0
3,839
9,401
18,937
0
W
Thor
15,490
2,304
1,025
959
14,728
11,350
982
7,968
6,634
0
28,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,855
Gold Earned
55,778
111
Minions Killed
117
0
Camps Cleared
0
1,030,688
Distance Traveled
1,162,033
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,586
814
6
0
0
230,626
0
W
Raijin
11,953
919
45
3
0
225,797
1
W
Agni
10,682
822
26
2
0
233,286
0
L
Serqet
7,620
586
3
0
0
207,282
6
L
Tiamat
8,779
675
9
1
0
209,453
0
L
Scylla
11,130
856
50
4
0
219,127
0
L
Anubis
9,843
757
28
2
0
197,393
0
W
Fenrir
10,385
799
8
1
0
248,070
0
L
He Bo
10,483
806
21
2
0
197,433
0
W
Thor
12,172
936
32
2
0
224,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role