Player Matchup

Hachiman
Hachiman
CEO_OF_UGANDA
Hachiman
Level 46
God Stats
7W - 4L
1,600 SR
Queue Stats
39W - 38L
1,550 Elo+
Solo
Geb
Geb
Gnoomeo
Geb
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,214 Elo+
Solo
Poseidon
Poseidon
SafesideSideways
Poseidon
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 80L
1,476 Elo+
Solo
Mercury
Mercury
ShimboAlpha
Mercury
Level 40
God Stats
6W - 4L
1,900 SR
Queue Stats
46W - 45L
1,368 Elo+
Solo
Neith
Neith
mmyers0907
Neith
Level 29
God Stats
1W - 0L
1,546 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 33
1,609 SR
1,422 Elo+

VS

Team Averages
Level 41
1,471 SR
1,434 Elo+
Poseidon
Poseidon
CaptainRC8
Poseidon
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
Cr_gless
Loki
Level 105
God Stats
8W - 8L
1,484 SR
Queue Stats
45W - 71L
1,377 Elo+
Party 1
Arachne
Arachne
JACUBRO
Arachne
Level 44
God Stats
0W - 4L
1,345 SR
Queue Stats
27W - 36L
1,378 Elo+
Party 1
Neith
Neith
Patrona123
Neith
Level 28
God Stats
1W - 2L
1,528 SR
Queue Stats
1W - 2L
1,495 Elo+
Solo
Tiamat
Tiamat
SapphireGlow
Tiamat
Level 19
God Stats
2W - 5L
1,500 SR
Queue Stats
40W - 54L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CEO_OF_UGANDA
Hachiman
18
2 / 3 / 9
10,380
741
5,379
8,293
3,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Geb
19
7 / 1 / 12
11,261
804
7,379
7,534
7,528
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
9 / 2 / 11
12,589
899
13,166
9,767
4,326
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
ShimboAlpha
Mercury
20
18 / 1 / 10
12,751
911
22,387
10,221
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Neith
17
4 / 7 / 12
10,329
738
7,877
10,756
4,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CaptainRC8
Poseidon
15
0 / 13 / 2
8,960
640
2,272
14,689
6,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Loki
17
4 / 3 / 4
10,304
736
7,619
8,728
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
JACUBRO
Arachne
18
7 / 6 / 0
10,942
782
8,798
16,472
9,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
17
2 / 8 / 5
10,117
723
9,232
15,137
6,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
16
0 / 10 / 2
9,164
655
4,237
14,989
7,754
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
40
Kills
13
14
Deaths
40
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CEO_OF_UGANDA
Hachiman
2
3
9
2.17
L
Poseidon
CaptainRC8
Poseidon
0
13
2
0.08
L
Loki
4
3
4
2
W
Geb
7
1
12
13
L
Arachne
JACUBRO
Arachne
7
6
0
1.17
L
Neith
2
8
5
0.56
W
9
2
11
7.25
L
Tiamat
0
10
2
0.1
W
Mercury
ShimboAlpha
Mercury
18
1
10
23
W
Neith
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,188
Damage
32,158
46,571
Taken
70,015
24,460
Mitigated
34,580
6,323
Healing
10,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CEO_OF_UGANDA
Hachiman
5,379
2,395
0
0
8,293
3,397
1,008
2,756
5,537
0
32,128
L
Poseidon
CaptainRC8
Poseidon
2,272
434
0
168
14,689
6,806
678
6,209
8,480
11,296
0
L
Loki
7,619
1,911
0
770
8,728
3,731
0
4,335
4,393
0
31,890
W
Geb
7,379
2,217
0
625
7,534
7,528
462
989
6,545
25,000
0
L
Arachne
JACUBRO
Arachne
8,798
5,667
79
4,899
16,472
9,404
0
4,708
11,764
0
44,300
L
Neith
9,232
5,467
119
3,389
15,137
6,885
1,851
3,299
11,838
0
33,120
W
13,166
2,952
0
1,499
9,767
4,326
373
613
9,154
59,755
0
L
Tiamat
4,237
534
0
907
14,989
7,754
290
1,994
12,995
28,437
0
W
Mercury
ShimboAlpha
Mercury
22,387
15,430
0
2,544
10,221
4,599
825
998
9,223
0
43,210
W
Neith
7,877
5,139
0
1,655
10,756
4,610
486
1,153
9,603
0
27,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,310
Gold Earned
49,487
301
Minions Killed
239
0
Camps Cleared
0
1,452,109
Distance Traveled
1,187,862
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,380
741
68
5
0
225,082
0
L
Poseidon
8,960
640
18
1
0
219,105
0
L
Loki
10,304
736
49
4
0
245,356
1
W
Geb
11,261
804
36
3
0
325,707
2
L
Arachne
10,942
782
70
5
0
299,705
0
L
Neith
10,117
723
58
4
0
222,369
3
W
Poseidon
12,589
899
116
8
0
320,119
3
L
Tiamat
9,164
655
44
3
0
201,327
0
W
Mercury
12,751
911
41
3
0
344,220
1
W
Neith
10,329
738
40
3
0
236,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role