Player Matchup

Bacchus
Bacchus
HeyImBaal
Bacchus
Level 24
God Stats
22W - 2L
1,878 SR
Queue Stats
89W - 15L
1,888 Elo+
Party 1
Bakasura
Bakasura
Mator445
Bakasura
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 54L
2,067 Elo+
Party 1
Janus
Janus
YouKnowTuma
Janus
Level 87
God Stats
2W - 0L
1,727 SR
Queue Stats
51W - 21L
1,971 Elo+
Party 1
Team Averages
Level 88
1,701 SR
1,976 Elo+

VS

Team Averages
Level 113
1,583 SR
1,435 Elo+
Janus
Janus
Bloodsliter123
Janus
Level 112
God Stats
0W - 1L
1,321 SR
Queue Stats
15W - 17L
1,404 Elo+
Solo
Chiron
Chiron
anubis999996
Chiron
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
192W - 240L
1,466 Elo+
Solo
Cerberus
Cerberus
donramon666
Cerberus
Level 157
God Stats
3W - 2L
1,927 SR
Queue Stats
28W - 29L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HeyImBaal
Bacchus
17
5 / 0 / 7
12,156
810
5,966
14,547
20,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
Mator445
Bakasura
16
7 / 4 / 6
11,057
737
14,853
14,539
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 1 / 8
10,112
674
9,183
8,047
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
9,074
605
8,058
8,412
2,318
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
9
0 / 4 / 2
7,895
526
3,574
7,649
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
donramon666
Cerberus
15
4 / 4 / 1
10,716
714
12,258
17,101
17,773
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
5
5
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Bacchus
HeyImBaal
Bacchus
5
0
7
8.5
W
Bakasura
Mator445
Bakasura
7
4
6
2.5
W
1
1
8
5
L
Chiron
0
4
2
0.25
L
Cerberus
donramon666
Cerberus
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,002
Damage
23,890
37,133
Taken
33,162
28,935
Mitigated
22,642
9,034
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,058
176
0
250
8,412
2,318
0
2,587
5,371
35,005
0
W
Bacchus
HeyImBaal
Bacchus
5,966
1,564
415
3,858
14,547
20,276
780
5,851
8,431
15,655
0
W
Bakasura
Mator445
Bakasura
14,853
10,102
0
3,904
14,539
6,321
897
9,245
4,976
0
50,039
W
9,183
657
0
857
8,047
2,338
853
5,579
2,332
47,927
0
L
Chiron
3,574
853
186
1,485
7,649
2,551
0
4,657
2,706
0
13,412
L
Cerberus
donramon666
Cerberus
12,258
983
0
2,511
17,101
17,773
0
7,905
7,779
36,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,325
Gold Earned
27,685
178
Minions Killed
162
14
Camps Cleared
1
829,254
Distance Traveled
568,237
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,074
605
80
5
0
226,003
4
W
Bacchus
12,156
810
12
1
1
287,006
1
W
Bakasura
11,057
737
80
5
11
280,561
0
W
Janus
10,112
674
86
6
2
261,687
0
L
Chiron
7,895
526
21
1
1
140,685
3
L
Cerberus
10,716
714
61
4
0
201,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role