Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold I
Vinum5966
Xbalanque
Gold I
Level 143
God Stats
17W - 9L
1,858 SR
Queue Stats
118W - 77L
1,799 MMR
Party 1
Thoth
Thoth
Platinum III
WickedRed21
Thoth
Platinum III
Level 62
God Stats
27W - 9L
2,045 SR
Queue Stats
39W - 19L
2,060 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,801 SR
1,786 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,611 SR
1,736 MMR
Gilgamesh
Gilgamesh
Platinum IV
ICE 177
Gilgamesh
Platinum IV
Level 160
God Stats
40W - 32L
1,814 SR
Queue Stats
145W - 184L
1,849 MMR
Solo
Sol
Sol
Platinum IV
Volutate
Sol
Platinum IV
Level 104
God Stats
10W - 14L
1,520 SR
Queue Stats
429W - 387L
1,858 MMR
Solo
Ravana
Ravana
Bronze III
deadlyKraze923
Ravana
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 4 / 11
10,894
726
9,047
17,402
14,995
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Vinum5966
Xbalanque
16
8 / 4 / 4
11,541
769
13,582
12,392
4,227
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 2 / 10
11,689
779
18,741
6,026
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
FenrirBastetArtioAh Muzen CabOdin

VS

Bans
AchillesAresAtlasCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ICE 177
Gilgamesh
14
5 / 2 / 4
9,753
650
11,687
20,025
23,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 6 / 7
10,439
696
9,593
15,153
4,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 8 / 4
8,947
596
5,749
12,478
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
16
Kills
10
10
Deaths
16
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
4
11
2.13
L
Gilgamesh
ICE 177
Gilgamesh
5
2
4
3.5
W
Xbalanque
Vinum5966
Xbalanque
8
4
4
2.5
L
2
6
7
0.92
W
5
2
10
5
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,370
Damage
27,029
35,820
Taken
47,656
21,240
Mitigated
32,800
8,042
Healing
9,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,047
1,121
0
3,368
17,402
14,995
262
6,134
10,099
0
29,547
L
Gilgamesh
ICE 177
Gilgamesh
11,687
2,508
334
2,924
20,025
23,666
0
6,030
13,995
0
24,058
W
Xbalanque
Vinum5966
Xbalanque
13,582
8,925
0
2,950
12,392
4,227
1,714
2,229
9,870
0
47,904
L
9,593
4,600
0
5,945
15,153
4,794
0
7,476
7,677
54,401
0
W
18,741
175
128
1,596
6,026
2,018
600
1,552
4,200
55,335
0
L
5,749
1,136
0
536
12,478
4,340
0
5,477
7,001
0
20,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,124
Gold Earned
29,139
173
Minions Killed
147
7
Camps Cleared
7
892,714
Distance Traveled
783,739
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,894
726
39
3
2
310,937
0
L
Gilgamesh
9,753
650
18
1
0
299,466
3
W
Xbalanque
11,541
769
57
4
2
275,785
5
L
Sol
10,439
696
95
6
4
234,838
1
W
Thoth
11,689
779
77
5
3
305,992
4
L
Ravana
8,947
596
34
2
3
249,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role