Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
KaMiKaZe_Devil__
Jormungandr
Level 120
God Stats
6W - 4L
1,500 SR
Queue Stats
491W - 635L
1,472 Elo+
Party 2
Xbalanque
Xbalanque
KaMiKaZe_VaiPeR_
Xbalanque
Level 107
God Stats
24W - 20L
1,580 SR
Queue Stats
298W - 397L
1,448 Elo+
Party 2
Team Averages
Level 101
1,516 SR
1,484 Elo+

VS

Team Averages
Level 102
1,513 SR
1,424 Elo+
Amaterasu
Amaterasu
Asunna01
Amaterasu
Level 109
God Stats
5W - 10L
1,416 SR
Queue Stats
131W - 210L
1,398 Elo+
Party 1
Bacchus
Bacchus
Demon_Dark92
Bacchus
Level 129
God Stats
20W - 20L
1,511 SR
Queue Stats
268W - 414L
1,354 Elo+
Party 1
Sol
Sol
FreitasGod
Sol
Level 60
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Zeus
Zeus
TuttaSky
Zeus
Level 116
God Stats
2W - 3L
1,352 SR
Queue Stats
241W - 249L
1,440 Elo+
Solo
Hun Batz
Hun Batz
jfretel
Hun Batz
Level 96
God Stats
8W - 9L
1,587 SR
Queue Stats
67W - 73L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 0 / 0
3,849
770
834
2,073
518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
 
Erlang Shen
5
1 / 1 / 1
3,726
745
1,709
1,995
702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
 
Hun Batz
3
0 / 2 / 0
2,835
567
270
2,045
538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
KaMiKaZe_Devil__
Jormungandr
6
1 / 0 / 1
3,436
687
799
1,949
835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Xbalanque
6
1 / 0 / 1
3,580
716
1,355
2,063
482
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Asunna01
Amaterasu
5
0 / 2 / 1
3,337
667
873
3,490
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Demon_Dark92
Bacchus
5
0 / 1 / 0
2,887
577
1,020
2,956
1,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,460
492
0
0
0
Zeus
7
1 / 1 / 1
3,833
767
1,672
1,876
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
jfretel
Hun Batz
5
2 / 1 / 0
3,575
715
1,288
2,876
579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
0
1
W
Erlang Shen
 
Erlang Shen
1
1
1
1.5
W
Hun Batz
 
Hun Batz
0
2
0
0
L
Amaterasu
Asunna01
Amaterasu
0
2
1
0.25
L
Bacchus
Demon_Dark92
Bacchus
0
1
0
0
L
0
0
0
0
W
Jormungandr
KaMiKaZe_Devil__
Jormungandr
1
0
1
1.5
W
Xbalanque
1
0
1
1.5
L
Zeus
1
1
1
1.5
L
Hun Batz
jfretel
Hun Batz
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,967
Damage
4,853
10,125
Taken
11,198
3,075
Mitigated
3,572
3,550
Healing
3,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
834
0
0
692
2,073
518
0
481
1,566
17,885
0
W
Erlang Shen
 
Erlang Shen
1,709
753
0
767
1,995
702
0
0
1,995
0
10,084
W
Hun Batz
 
Hun Batz
270
214
0
433
2,045
538
0
1,091
880
0
3,555
L
Amaterasu
Asunna01
Amaterasu
873
496
0
1,503
3,490
1,247
0
0
3,490
0
8,224
L
Bacchus
Demon_Dark92
Bacchus
1,020
107
0
401
2,956
1,329
0
584
2,372
5,869
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
KaMiKaZe_Devil__
Jormungandr
799
432
91
769
1,949
835
431
568
1,381
12,690
0
W
Xbalanque
1,355
912
0
798
2,063
482
493
452
1,611
0
13,215
L
Zeus
1,672
571
0
500
1,876
417
0
834
1,042
16,116
0
L
Hun Batz
jfretel
Hun Batz
1,288
628
0
1,394
2,876
579
18
215
2,661
0
11,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,426
Gold Earned
16,092
122
Minions Killed
112
0
Camps Cleared
0
454,600
Distance Traveled
403,134
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,849
770
33
7
0
99,112
3
W
Erlang Shen
3,726
745
17
3
0
88,163
1
W
Hun Batz
2,835
567
12
2
0
78,108
1
L
Amaterasu
3,337
667
24
5
0
100,130
0
L
Bacchus
2,887
577
9
2
0
79,850
0
L
Sol
2,460
492
0
0
0
0
0
W
Jormungandr
3,436
687
19
4
0
101,748
1
W
Xbalanque
3,580
716
41
8
0
87,469
1
L
Zeus
3,833
767
46
9
0
105,037
2
L
Hun Batz
3,575
715
33
7
0
118,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role