Player Matchup

Ymir
Ymir
Gold IV
DismayRuthless
Ymir
Gold IV
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
16W - 15L
1,674 MMR
Party 1
Raijin
Raijin
Gold II
PureElion
Raijin
Gold II
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,830 MMR
Party 1
Nike
Nike
Platinum IV
TheBoneMan2
Nike
Platinum IV
Level 128
God Stats
2W - 2L
1,580 SR
Queue Stats
68W - 58L
1,974 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,455 SR
1,826 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,547 SR
1,561 MMR
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
ChazTrinidad
Zhong Kui
Gold III
Level 160
God Stats
5W - 13L
1,506 SR
Queue Stats
483W - 522L
1,523 MMR
Solo
Ganesha
Ganesha
Gold II
SaltierThanNaCl
Ganesha
Gold II
Level 158
God Stats
3W - 4L
1,635 SR
Queue Stats
175W - 177L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 12
12,035
752
11,205
18,653
26,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Raijin
PureElion
Raijin
16
6 / 1 / 10
11,393
712
17,862
10,330
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 1 / 11
11,439
715
17,144
16,659
15,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AphroditeBastetHerculesSolScylla

VS

Bans
ArtioChang'eGilgameshHadesOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 7 / 2
10,238
640
11,961
19,027
14,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Zhong Kui
ChazTrinidad
Zhong Kui
13
2 / 6 / 1
9,657
604
10,424
16,210
10,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 4 / 4
10,229
639
8,466
18,617
20,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
17
Kills
4
4
Deaths
17
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
2
0.43
L
Zhong Kui
ChazTrinidad
Zhong Kui
2
6
1
0.42
W
5
2
12
5.5
W
Raijin
PureElion
Raijin
6
1
10
11
L
0
4
4
0.5
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,211
Damage
30,851
45,642
Taken
53,854
45,709
Mitigated
46,340
10,326
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,961
2,223
0
3,296
19,027
14,769
0
9,848
8,576
130
28,462
L
Zhong Kui
ChazTrinidad
Zhong Kui
10,424
1,975
46
3,527
16,210
10,774
0
8,860
7,027
34,084
0
W
11,205
2,782
950
3,963
18,653
26,437
280
7,996
10,443
24,335
0
W
Raijin
PureElion
Raijin
17,862
1,525
0
1,983
10,330
3,973
1,155
5,482
4,581
56,591
0
L
8,466
1,025
0
2,544
18,617
20,797
0
10,518
7,589
37,092
0
W
17,144
5,070
240
3,190
16,659
15,299
1,575
6,015
10,282
0
48,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,867
Gold Earned
30,124
173
Minions Killed
146
11
Camps Cleared
3
854,068
Distance Traveled
754,636
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,238
640
66
4
3
273,953
7
L
Zhong Kui
9,657
604
73
5
0
215,852
3
W
Ymir
12,035
752
30
2
2
265,504
0
W
Raijin
11,393
712
101
6
6
274,662
2
L
Ganesha
10,229
639
7
0
0
264,831
5
W
Nike
11,439
715
42
3
3
313,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role