Player Matchup

Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Sagabor
Zhong Kui
Level 123
God Stats
6W - 8L
1,751 SR
Queue Stats
206W - 214L
1,531 Elo+
Solo
Vamana
Vamana
streetfarmers
Vamana
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
342W - 349L
1,518 Elo+
Solo
Team Averages
Level 138
1,550 SR
1,510 Elo+

VS

Team Averages
Level 112
1,570 SR
1,501 Elo+
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DjJαnus
Janus
Level 117
God Stats
84W - 66L
1,651 SR
Queue Stats
86W - 66L
1,589 Elo+
Solo
Neith
Neith
Elmoserpe
Neith
Level 105
God Stats
86W - 104L
1,495 SR
Queue Stats
166W - 213L
1,504 Elo+
Party 1
Khepri
Khepri
ILCENSORE
Khepri
Level 86
God Stats
4W - 3L
1,857 SR
Queue Stats
133W - 171L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
pattx
Sun Wukong
Level 127
God Stats
1W - 3L
1,346 SR
Queue Stats
129W - 129L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 0 / 0
5,977
598
1,539
4,677
2,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Aphrodite
 
Aphrodite
8
1 / 1 / 2
5,781
578
3,528
5,284
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
 
Neith
8
1 / 2 / 2
5,164
516
3,273
4,878
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Sagabor
Zhong Kui
9
1 / 2 / 0
4,990
499
2,999
4,359
2,615
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 1 / 1
5,414
541
1,941
6,078
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 2
5,603
560
4,376
5,913
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
DjJαnus
Janus
1
0 / 0 / 0
3,371
337
0
0
0
Neith
Elmoserpe
Neith
9
3 / 2 / 1
5,413
541
3,173
5,429
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
ILCENSORE
Khepri
8
1 / 1 / 4
5,192
519
1,639
7,071
2,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
pattx
Sun Wukong
7
0 / 0 / 0
4,646
465
1,787
2,316
1,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
3
Kills
6
6
Deaths
3
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
W
Aphrodite
 
Aphrodite
1
1
2
2
W
Neith
 
Neith
1
2
2
1
L
Arachne
 
Arachne
2
0
2
3
L
Janus
DjJαnus
Janus
0
0
0
0
L
Neith
Elmoserpe
Neith
3
2
1
1.75
L
Khepri
ILCENSORE
Khepri
1
1
4
3
W
Zhong Kui
Sagabor
Zhong Kui
1
2
0
0.5
L
Sun Wukong
pattx
Sun Wukong
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,280
Damage
10,975
25,276
Taken
20,729
13,349
Mitigated
8,048
12,659
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,539
440
0
2,741
4,677
2,034
240
0
4,308
0
36,188
W
Aphrodite
 
Aphrodite
3,528
810
1,470
3,417
5,284
4,100
232
908
4,376
16,954
0
W
Neith
 
Neith
3,273
758
0
1,318
4,878
1,305
790
395
4,483
0
25,995
L
Arachne
 
Arachne
4,376
3,102
0
1,679
5,913
2,437
0
1,019
4,894
0
31,844
L
Janus
DjJαnus
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Neith
Elmoserpe
Neith
3,173
1,348
61
2,502
5,429
1,389
336
2,227
3,202
0
28,198
L
Khepri
ILCENSORE
Khepri
1,639
154
0
2,763
7,071
2,988
0
3,057
4,014
10,400
0
W
Zhong Kui
Sagabor
Zhong Kui
2,999
282
0
1,639
4,359
2,615
1,413
134
4,082
24,382
0
L
Sun Wukong
pattx
Sun Wukong
1,787
129
0
910
2,316
1,234
0
224
2,092
0
17,190
W
1,941
1,084
0
2,074
6,078
3,295
27
202
5,876
0
36,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,326
Gold Earned
24,225
274
Minions Killed
182
0
Camps Cleared
0
954,711
Distance Traveled
716,223
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,977
598
78
8
0
189,025
3
W
Aphrodite
5,781
578
31
3
0
182,481
1
W
Neith
5,164
516
64
6
0
169,491
5
L
Arachne
5,603
560
65
7
0
241,111
3
L
Janus
3,371
337
0
0
0
6,096
0
L
Neith
5,413
541
54
5
0
170,645
1
L
Khepri
5,192
519
20
2
0
189,049
4
W
Zhong Kui
4,990
499
37
4
0
188,005
2
L
Sun Wukong
4,646
465
43
4
0
109,322
1
W
Vamana
5,414
541
64
6
0
225,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role