Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold II
Vinum5966
Xbalanque
Gold II
Level 143
God Stats
17W - 9L
1,500 SR
Queue Stats
118W - 77L
1,704 MMR
Party 1
Thoth
Thoth
Platinum IV
WickedRed21
Thoth
Platinum IV
Level 62
God Stats
27W - 9L
1,964 SR
Queue Stats
39W - 19L
1,965 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,655 SR
1,723 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,687 SR
1,634 MMR
Achilles
Achilles
Gold II
DaBiggestOpp_
Achilles
Gold II
Level 79
God Stats
51W - 42L
1,585 SR
Queue Stats
343W - 339L
1,658 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
GEHDYC
Baron Samedi
Gold III
Level 156
God Stats
173W - 179L
1,608 SR
Queue Stats
308W - 379L
1,602 MMR
Party 2
Cerberus
Cerberus
Gold V
Grimrr Halfpaw
Cerberus
Gold V
Level 148
God Stats
2W - 2L
1,868 SR
Queue Stats
24W - 32L
1,641 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
1 / 3 / 10
11,695
650
12,409
20,871
18,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Vinum5966
Xbalanque
18
4 / 4 / 11
12,738
708
18,222
12,988
4,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
11 / 3 / 5
13,825
768
34,905
9,570
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
FenrirGilgameshAh Muzen CabSolArtio

VS

Bans
BastetPersephoneGaneshaTiamatGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaBiggestOpp_
Achilles
16
6 / 6 / 2
11,608
645
15,456
24,993
17,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
GEHDYC
Baron Samedi
17
3 / 3 / 6
11,528
640
11,471
19,301
9,451
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
15
1 / 7 / 7
11,438
635
7,442
31,154
33,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
16
Kills
10
10
Deaths
16
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
3
10
2
L
Achilles
DaBiggestOpp_
Achilles
6
6
2
1.17
L
Baron Samedi
GEHDYC
Baron Samedi
3
3
6
2
L
Cerberus
1
7
7
0.64
W
Xbalanque
Vinum5966
Xbalanque
4
4
11
2.38
W
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,536
Damage
34,369
43,429
Taken
75,448
25,603
Mitigated
60,962
8,300
Healing
21,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,409
1,019
0
5,888
20,871
18,506
191
10,205
10,076
74
36,710
L
Achilles
DaBiggestOpp_
Achilles
15,456
4,320
291
3,123
24,993
17,787
0
10,501
14,492
1,403
27,140
L
Baron Samedi
GEHDYC
Baron Samedi
11,471
106
4,343
9,377
19,301
9,451
52
11,966
7,335
47,003
0
L
Cerberus
7,442
506
610
3,723
31,154
33,724
0
13,048
18,106
44,160
0
W
Xbalanque
Vinum5966
Xbalanque
18,222
8,864
0
1,092
12,988
4,432
2,337
5,571
7,141
0
62,896
W
34,905
682
0
1,320
9,570
2,665
99
3,933
5,125
79,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,258
Gold Earned
34,574
227
Minions Killed
213
10
Camps Cleared
5
1,002,741
Distance Traveled
936,071
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,695
650
52
3
2
343,026
2
L
Achilles
11,608
645
34
2
1
318,400
1
L
Baron Samedi
11,528
640
79
4
2
306,017
5
L
Cerberus
11,438
635
100
6
2
311,654
6
W
Xbalanque
12,738
708
90
5
2
318,128
5
W
Thoth
13,825
768
85
5
6
341,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role