Player Matchup

Thor
Thor
Diamond V
 
Thor
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond III
DemonBoosh
Agni
Diamond III
Level 109
God Stats
2W - 2L
1,761 SR
Queue Stats
310W - 302L
2,169 MMR
Solo
Ullr
Ullr
Diamond II
HaydoW
Ullr
Diamond II
Level 147
God Stats
28W - 30L
1,597 SR
Queue Stats
336W - 319L
2,304 MMR
Solo
King Arthur
King Arthur
Diamond IV
niipplelicker69
King Arthur
Diamond IV
Level 149
God Stats
27W - 33L
1,554 SR
Queue Stats
964W - 948L
2,067 MMR
Solo
Terra
Terra
Diamond IV
ohnomyeggs
Terra
Diamond IV
Level 160
God Stats
0W - 2L
1,350 SR
Queue Stats
287W - 282L
2,102 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,552 SR
2,029 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,604 SR
1,866 MMR
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Masters
Cadу
Tsukuyomi
Masters
Level 160
God Stats
4W - 6L
1,500 SR
Queue Stats
165W - 104L
2,160 MMR
Party 1
Bellona
Bellona
Platinum I
Fornǝy
Bellona
Platinum I
Level 154
God Stats
7W - 4L
1,589 SR
Queue Stats
48W - 43L
2,037 MMR
Solo
Artio
Artio
Diamond V
peanut5528
Artio
Diamond V
Level 153
God Stats
4W - 1L
1,931 SR
Queue Stats
205W - 165L
2,134 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 5 / 2
7,616
508
5,220
11,788
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 1
7,274
485
5,125
9,617
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
HaydoW
Ullr
14
1 / 2 / 2
8,682
579
5,637
8,700
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
niipplelicker69
King Arthur
13
1 / 5 / 0
7,976
532
8,310
16,877
10,850
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
9
0 / 3 / 3
6,362
424
3,460
16,018
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
KaliBastetPersephoneCliodhna

VS

Bans
AtlasCamazotzThothAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
9 / 1 / 3
10,602
707
9,439
6,179
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
 
Anhur
16
2 / 2 / 3
9,220
615
7,226
8,510
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Cadу
Tsukuyomi
16
6 / 1 / 9
9,915
661
12,062
8,697
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Fornǝy
Bellona
16
2 / 1 / 6
9,624
642
10,417
13,722
12,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
12
0 / 0 / 9
7,963
531
7,497
9,209
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
19
19
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
2
0.6
W
Ra
 
Ra
9
1
3
10.5
W
Anhur
 
Anhur
2
2
3
1.75
W
Tsukuyomi
Cadу
Tsukuyomi
6
1
9
10.5
L
1
4
1
0.38
W
Bellona
Fornǝy
Bellona
2
1
6
5
L
Ullr
HaydoW
Ullr
1
2
2
1
L
King Arthur
niipplelicker69
King Arthur
1
5
0
0.2
L
Terra
0
3
3
0.5
W
Artio
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,752
Damage
46,641
63,000
Taken
46,317
27,151
Mitigated
27,897
14,991
Healing
19,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,220
606
0
4,209
11,788
3,235
0
1,696
10,092
0
45,337
W
Ra
 
Ra
9,439
405
1,184
1,896
6,179
2,621
0
2,048
4,017
87,128
0
W
Anhur
 
Anhur
7,226
3,158
0
2,459
8,510
2,611
781
778
7,686
0
67,955
W
Tsukuyomi
Cadу
Tsukuyomi
12,062
3,532
0
2,877
8,697
2,853
205
2,558
5,920
0
74,121
L
5,125
312
0
1,439
9,617
2,271
0
4,046
5,571
46,934
0
W
Bellona
Fornǝy
Bellona
10,417
4,271
0
6,933
13,722
12,518
251
691
13,018
0
64,836
L
Ullr
HaydoW
Ullr
5,637
2,584
0
2,515
8,700
1,572
0
765
7,935
0
68,702
L
King Arthur
niipplelicker69
King Arthur
8,310
1,168
0
3,170
16,877
10,850
0
5,292
11,585
0
55,879
L
Terra
3,460
641
383
3,275
16,018
9,223
0
4,225
11,793
15,620
0
W
Artio
7,497
1,101
437
3,495
9,209
7,294
0
2,016
6,023
20,295
2,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,910
Gold Earned
47,324
462
Minions Killed
575
0
Camps Cleared
0
1,484,077
Distance Traveled
1,697,390
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,616
508
91
6
0
302,451
2
W
Ra
10,602
707
159
11
0
352,964
4
W
Anhur
9,220
615
126
8
0
304,516
7
W
Tsukuyomi
9,915
661
111
7
0
385,835
2
L
Agni
7,274
485
94
6
0
287,205
7
W
Bellona
9,624
642
145
10
0
305,096
6
L
Ullr
8,682
579
136
9
0
264,718
4
L
King Arthur
7,976
532
117
8
0
300,814
3
L
Terra
6,362
424
24
2
0
328,889
7
W
Artio
7,963
531
34
2
0
348,979
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role