Player Matchup

Fenrir
Fenrir
Gold III
BanOdin
Fenrir
Gold III
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 64L
1,563 MMR
Party 2
Achilles
Achilles
Platinum V
Layerrs
Achilles
Platinum V
Level 126
God Stats
1W - 7L
1,307 SR
Queue Stats
275W - 231L
1,825 MMR
Party 2
Discordia
Discordia
Platinum V
l Imperius l
Discordia
Platinum V
Level 158
God Stats
55W - 33L
1,500 SR
Queue Stats
777W - 579L
1,817 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,436 SR
1,735 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,652 SR
1,706 MMR
Amaterasu
Amaterasu
Gold IV
Matshcoo
Amaterasu
Gold IV
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 41L
1,762 MMR
Party 1
Terra
Terra
Silver I
xKiritokun117x
Terra
Silver I
Level 147
God Stats
2W - 0L
1,829 SR
Queue Stats
9W - 5L
1,643 MMR
Party 1
Thoth
Thoth
Gold V
yassumi
Thoth
Gold V
Level 140
God Stats
2W - 4L
1,627 SR
Queue Stats
17W - 10L
1,712 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BanOdin
Fenrir
9
1 / 7 / 0
6,421
584
4,330
12,191
6,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Layerrs
Achilles
10
0 / 3 / 1
6,247
568
4,754
15,148
10,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
l Imperius l
Discordia
11
0 / 3 / 1
6,796
618
7,874
5,092
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AtlasSobekBastetCabrakanGilgamesh

VS

Bans
Ah Muzen CabChaacPersephoneOdinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Matshcoo
Amaterasu
13
4 / 0 / 9
8,670
788
10,416
13,567
11,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 1 / 10
8,932
812
5,968
10,224
10,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
yassumi
Thoth
14
6 / 0 / 7
8,872
807
9,838
2,556
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
13
13
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BanOdin
Fenrir
1
7
0
0.14
L
Achilles
Layerrs
Achilles
0
3
1
0.17
W
Amaterasu
Matshcoo
Amaterasu
4
0
9
8.5
L
Discordia
l Imperius l
Discordia
0
3
1
0.17
W
3
1
10
8
W
Thoth
yassumi
Thoth
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,958
Damage
26,222
32,431
Taken
26,347
18,344
Mitigated
22,764
3,449
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BanOdin
Fenrir
4,330
664
130
839
12,191
6,244
0
5,238
6,953
0
14,219
L
Achilles
Layerrs
Achilles
4,754
1,025
139
1,669
15,148
10,749
0
9,109
6,039
0
17,740
W
Amaterasu
Matshcoo
Amaterasu
10,416
4,085
0
7,852
13,567
11,276
1,465
3,990
8,808
0
41,708
L
Discordia
l Imperius l
Discordia
7,874
364
0
672
5,092
1,351
0
1,677
3,415
33,264
0
W
5,968
803
1,131
3,797
10,224
10,651
569
2,956
6,753
13,344
0
W
Thoth
yassumi
Thoth
9,838
508
0
941
2,556
837
779
528
1,827
38,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,464
Gold Earned
26,474
106
Minions Killed
111
4
Camps Cleared
5
600,196
Distance Traveled
660,685
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,421
584
19
2
1
203,360
4
L
Achilles
6,247
568
17
2
1
210,996
0
W
Amaterasu
8,670
788
53
5
3
223,612
2
L
Discordia
6,796
618
70
6
2
185,840
4
W
Terra
8,932
812
12
1
0
207,781
3
W
Thoth
8,872
807
46
4
2
229,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role