Player Matchup

Freya
Freya
Gold I
 
Freya
Gold I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Platinum V
delcurris
Da Ji
Platinum V
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
110W - 81L
1,827 MMR
Party 1
Geb
Geb
Platinum III
enrique1992
Geb
Platinum III
Level 134
God Stats
75W - 40L
1,743 SR
Queue Stats
292W - 231L
1,830 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,581 SR
1,719 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,477 SR
1,353 MMR
Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Bronze III
Piffster
Discordia
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,422 MMR
Solo
Hou Yi
Hou Yi
Silver II
Rosencraff
Hou Yi
Silver II
Level 103
God Stats
21W - 29L
1,431 SR
Queue Stats
162W - 194L
1,136 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
11 / 1 / 5
10,843
904
18,773
10,298
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
delcurris
Da Ji
13
4 / 3 / 6
8,713
726
11,512
9,326
4,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 14
10,045
837
6,067
13,539
14,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
GilgameshThothOdinBastetSol

VS

Bans
AtlasSobekNoxAresZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 4
8,149
679
10,008
17,289
15,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Piffster
Discordia
11
1 / 10 / 2
7,959
663
3,761
10,425
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Rosencraff
Hou Yi
13
4 / 5 / 0
8,470
706
7,375
13,567
4,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
5
5
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
11
1
5
13.5
L
Chaac
 
Chaac
0
3
4
0.67
L
Discordia
Piffster
Discordia
1
10
2
0.2
L
Hou Yi
Rosencraff
Hou Yi
4
5
0
0.8
W
Da Ji
delcurris
Da Ji
4
3
6
2.33
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,352
Damage
21,144
33,163
Taken
41,281
24,545
Mitigated
23,170
9,905
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
18,773
6,576
0
4,814
10,298
5,095
952
1,718
8,580
45,786
3,545
L
Chaac
 
Chaac
10,008
1,164
465
4,025
17,289
15,599
48
12,056
5,143
251
27,203
L
Discordia
Piffster
Discordia
3,761
104
0
561
10,425
3,065
0
5,301
4,885
14,204
0
L
Hou Yi
Rosencraff
Hou Yi
7,375
2,597
0
1,357
13,567
4,506
305
5,923
7,317
0
26,719
W
Da Ji
delcurris
Da Ji
11,512
2,896
0
971
9,326
4,774
1,288
381
8,945
0
27,227
W
6,067
413
213
3,907
13,539
14,676
304
2,044
10,743
18,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
24,578
120
Minions Killed
109
5
Camps Cleared
4
762,198
Distance Traveled
635,147
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,843
904
65
5
4
244,848
1
L
Chaac
8,149
679
35
3
1
247,789
4
L
Discordia
7,959
663
26
2
1
180,682
2
L
Hou Yi
8,470
706
48
4
2
206,676
5
W
Da Ji
8,713
726
38
3
1
244,342
6
W
Geb
10,045
837
17
1
0
273,008
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role