Player Matchup

Sol
Sol
Machenegun
Sol
Level 87
God Stats
28W - 28L
1,679 SR
Queue Stats
308W - 319L
1,542 Elo+
Solo
Rama
Rama
TheOneTage
Rama
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 252L
1,633 Elo+
Solo
Fenrir
Fenrir
ToxicBean122
Fenrir
Level 133
God Stats
9W - 13L
1,402 SR
Queue Stats
201W - 190L
1,575 Elo+
Solo
Fafnir
Fafnir
ccontrigga
Fafnir
Level 99
God Stats
8W - 11L
1,274 SR
Queue Stats
164W - 182L
1,101 Elo+
Solo
Gilgamesh
Gilgamesh
xSainte
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,648 Elo+
Solo
Team Averages
Level 98
1,471 SR
1,500 Elo+

VS

Team Averages
Level 115
1,565 SR
1,483 Elo+
Hel
Hel
CBHydraKID
Hel
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 52L
1,425 Elo+
Party 1
Mulan
Mulan
Elrouxdevil
Mulan
Level 144
God Stats
4W - 2L
1,123 SR
Queue Stats
144W - 161L
1,535 Elo+
Solo
Bacchus
Bacchus
MoMonXD
Bacchus
Level 65
God Stats
5W - 0L
1,767 SR
Queue Stats
39W - 36L
1,425 Elo+
Party 1
Arachne
Arachne
Tortius
Arachne
Level 145
God Stats
17W - 8L
1,714 SR
Queue Stats
404W - 426L
1,514 Elo+
Solo
Medusa
Medusa
madTeoz
Medusa
Level 157
God Stats
4W - 3L
1,721 SR
Queue Stats
241W - 234L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
5,996
600
5,771
4,927
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,711
471
1,847
4,653
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
10
2 / 3 / 4
5,894
589
4,231
6,347
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
ccontrigga
Fafnir
7
0 / 4 / 2
4,885
489
1,337
7,968
3,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
xSainte
Gilgamesh
9
2 / 3 / 1
5,379
538
2,184
6,301
2,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
5,176
518
2,540
4,575
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 6
6,132
613
4,348
5,697
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
MoMonXD
Bacchus
9
1 / 3 / 2
5,349
535
3,068
5,592
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Tortius
Arachne
10
3 / 1 / 4
6,204
620
3,186
6,374
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
madTeoz
Medusa
12
6 / 0 / 1
6,992
699
6,637
4,076
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
7
Kills
14
14
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
2
1
6
5
L
3
2
2
2
W
Bacchus
MoMonXD
Bacchus
1
3
2
0.67
L
0
2
0
0
W
Arachne
Tortius
Arachne
3
1
4
5
L
Fenrir
2
3
4
1.33
L
Fafnir
ccontrigga
Fafnir
0
4
2
0.25
W
Medusa
madTeoz
Medusa
6
0
1
6.5
L
Gilgamesh
xSainte
Gilgamesh
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,370
Damage
19,779
30,196
Taken
26,314
9,626
Mitigated
14,509
7,174
Healing
9,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,540
162
499
1,659
4,575
2,675
528
2,140
2,435
17,053
0
W
4,348
783
78
2,146
5,697
2,433
0
2,293
3,085
0
17,714
L
5,771
2,813
0
1,777
4,927
1,118
1,008
1,171
3,524
34,620
0
W
Bacchus
MoMonXD
Bacchus
3,068
542
39
1,113
5,592
5,724
0
499
5,093
15,506
0
L
1,847
1,220
0
1,203
4,653
576
0
0
4,653
0
23,695
W
Arachne
Tortius
Arachne
3,186
1,820
0
2,217
6,374
2,500
299
1,288
5,086
0
29,970
L
Fenrir
4,231
1,703
0
404
6,347
1,784
0
753
5,444
0
29,803
L
Fafnir
ccontrigga
Fafnir
1,337
574
900
1,362
7,968
3,533
0
179
7,749
6,881
0
W
Medusa
madTeoz
Medusa
6,637
3,516
0
2,205
4,076
1,177
256
888
3,188
0
44,853
L
Gilgamesh
xSainte
Gilgamesh
2,184
772
0
1,528
6,301
2,615
0
2,767
3,218
0
19,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,865
Gold Earned
29,853
232
Minions Killed
245
0
Camps Cleared
0
921,430
Distance Traveled
991,541
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,176
518
29
3
0
190,279
1
W
Mulan
6,132
613
25
3
0
214,318
1
L
Sol
5,996
600
62
6
0
186,077
4
W
Bacchus
5,349
535
36
4
0
195,557
5
L
Rama
4,711
471
55
6
0
156,778
3
W
Arachne
6,204
620
67
7
0
214,662
2
L
Fenrir
5,894
589
66
7
0
191,314
2
L
Fafnir
4,885
489
12
1
0
195,959
2
W
Medusa
6,992
699
88
9
0
176,725
2
L
Gilgamesh
5,379
538
37
4
0
191,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role