Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
AяcαиzMαsteяżiŋ
Da Ji
Level 160
God Stats
1W - 0L
1,501 SR
Queue Stats
13W - 24L
1,384 Elo+
Party 2
Scylla
Scylla
Hykuo
Scylla
Level 160
God Stats
1W - 1L
1,651 SR
Queue Stats
108W - 63L
1,323 Elo+
Party 2
Jing Wei
Jing Wei
SnitTheInvyS
Jing Wei
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 3L
1,758 Elo+
Party 2
Bellona
Bellona
Vandrued
Bellona
Level 158
God Stats
5W - 3L
1,500 SR
Queue Stats
344W - 169L
1,527 Elo+
Party 2
Team Averages
Level 123
1,530 SR
1,498 Elo+

VS

Team Averages
Level 86
1,522 SR
1,466 Elo+
King Arthur
King Arthur
 
King Arthur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Pumped_BY_WCAUA
Kali
Level 53
God Stats
16W - 21L
1,436 SR
Queue Stats
355W - 388L
1,438 Elo+
Party 1
Izanami
Izanami
ZorroNordestino
Izanami
Level 125
God Stats
20W - 20L
1,619 SR
Queue Stats
421W - 419L
1,583 Elo+
Solo
Atlas
Atlas
crazy720cart
Atlas
Level 63
God Stats
8W - 7L
1,556 SR
Queue Stats
103W - 142L
1,357 Elo+
Party 1
Aphrodite
Aphrodite
whatevermyname-o
Aphrodite
Level 109
God Stats
6W - 9L
1,500 SR
Queue Stats
423W - 454L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 12
7,689
591
5,929
6,746
7,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 4 / 4
7,457
574
7,473
10,477
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Hykuo
Scylla
14
7 / 0 / 3
8,228
633
10,934
6,809
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
SnitTheInvyS
Jing Wei
14
6 / 2 / 1
8,263
636
10,830
10,677
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Vandrued
Bellona
15
6 / 1 / 1
9,128
702
9,554
11,787
16,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 6 / 1
6,956
535
5,589
12,655
11,034
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 2
6,516
501
6,106
12,873
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 4 / 0
7,146
550
7,964
10,343
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 6 / 1
5,655
435
2,636
12,457
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
11
1 / 5 / 1
6,575
506
2,033
9,803
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
26
Kills
7
7
Deaths
26
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
12
7
L
King Arthur
 
King Arthur
2
6
1
0.42
W
6
4
4
2
W
Scylla
Hykuo
Scylla
7
0
3
8.5
L
1
5
2
0.4
W
Jing Wei
SnitTheInvyS
Jing Wei
6
2
1
3.25
W
Bellona
Vandrued
Bellona
6
1
1
6.5
L
2
4
0
0.5
L
1
6
1
0.25
L
Aphrodite
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,720
Damage
24,328
46,496
Taken
58,131
32,297
Mitigated
28,638
18,276
Healing
12,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,929
655
381
1,490
6,746
7,430
449
1,141
5,605
17,918
0
L
King Arthur
 
King Arthur
5,589
739
0
810
12,655
11,034
0
2,756
9,829
0
34,810
W
7,473
2,916
0
3,655
10,477
4,615
139
712
9,765
0
38,736
W
Scylla
Hykuo
Scylla
10,934
829
0
1,534
6,809
2,023
138
1,744
5,065
52,621
0
L
6,106
2,318
0
2,875
12,873
5,407
0
3,264
9,531
0
38,745
W
Jing Wei
SnitTheInvyS
Jing Wei
10,830
9,149
0
4,330
10,677
2,130
0
781
9,896
0
63,364
W
Bellona
Vandrued
Bellona
9,554
4,572
0
6,886
11,787
16,099
491
291
11,496
0
65,687
L
7,964
5,014
0
2,147
10,343
2,824
0
1,098
9,229
0
48,565
L
2,636
1,021
29
2,531
12,457
6,842
0
2,213
10,244
10,504
0
L
Aphrodite
2,033
169
270
4,032
9,803
2,531
0
7,022
2,435
33,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,765
Gold Earned
32,848
439
Minions Killed
327
0
Camps Cleared
0
1,346,471
Distance Traveled
1,226,560
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,689
591
14
1
0
291,995
1
L
King Arthur
6,956
535
77
6
0
233,804
1
W
Da Ji
7,457
574
62
5
0
253,314
2
W
Scylla
8,228
633
108
8
0
254,314
2
L
Kali
6,516
501
72
6
0
274,499
2
W
Jing Wei
8,263
636
116
9
0
262,375
8
W
Bellona
9,128
702
139
11
0
284,473
1
L
Izanami
7,146
550
106
8
0
257,421
4
L
Atlas
5,655
435
7
1
0
224,341
0
L
Aphrodite
6,575
506
65
5
0
236,495
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role