Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Agustin996
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 215L
1,499 Elo+
Party 2
Atlas
Atlas
JoaoDejaVu22
Atlas
Level 49
God Stats
42W - 37L
1,529 SR
Queue Stats
70W - 66L
1,527 Elo+
Party 1
Chaac
Chaac
MauroSc97
Chaac
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,132 Elo+
Party 2
Sol
Sol
cpufonedeouvido
Sol
Level 107
God Stats
6W - 10L
1,781 SR
Queue Stats
259W - 241L
1,526 Elo+
Party 1
Team Averages
Level 71
1,562 SR
1,437 Elo+

VS

Team Averages
Level 96
1,454 SR
1,456 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ArchangelMiguel
Arachne
Level 125
God Stats
16W - 19L
1,477 SR
Queue Stats
320W - 366L
1,474 Elo+
Solo
Athena
Athena
ItxBuck
Athena
Level 66
God Stats
6W - 5L
1,300 SR
Queue Stats
130W - 158L
1,445 Elo+
Solo
Chaac
Chaac
Thiagossauro_Rex
Chaac
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,391 Elo+
Solo
Medusa
Medusa
lukagiovanni14
Medusa
Level 48
God Stats
11W - 16L
1,495 SR
Queue Stats
493W - 569L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 4 / 3
7,500
500
7,627
8,210
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Agustin996
Fenrir
12
3 / 8 / 1
7,849
523
5,064
14,596
5,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 3
6,560
437
3,583
11,040
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
MauroSc97
Chaac
11
1 / 5 / 1
6,715
448
3,473
11,528
6,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 2 / 1
7,287
486
12,233
9,162
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
4 / 2 / 6
9,085
606
8,356
8,278
2,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
10 / 3 / 3
9,396
626
9,863
13,394
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
ItxBuck
Athena
12
1 / 2 / 6
7,475
498
4,526
11,458
6,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 1 / 6
8,510
567
9,580
13,147
8,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 1 / 3
8,053
537
7,384
8,555
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
8
Kills
23
23
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
3
0.63
W
Kukulkan
 
Kukulkan
4
2
6
3.5
L
Fenrir
Agustin996
Fenrir
3
8
1
0.44
W
10
3
3
3.83
W
Athena
ItxBuck
Athena
1
2
6
2
L
0
4
3
0.38
L
Chaac
MauroSc97
Chaac
1
5
1
0.3
W
5
1
6
8
L
3
2
1
1.75
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,980
Damage
39,709
54,536
Taken
54,832
24,981
Mitigated
25,617
14,207
Healing
15,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,627
908
0
2,330
8,210
2,644
0
1,758
6,276
47,501
0
W
Kukulkan
 
Kukulkan
8,356
392
0
3,389
8,278
2,926
756
3,117
5,077
60,944
0
L
Fenrir
Agustin996
Fenrir
5,064
1,419
0
3,671
14,596
5,560
0
2,900
11,576
0
43,002
W
9,863
8,030
0
3,307
13,394
4,698
1,314
1,833
11,493
0
60,591
W
Athena
ItxBuck
Athena
4,526
1,010
678
2,908
11,458
6,578
0
6,871
4,441
18,008
6,400
L
3,583
1,051
0
1,223
11,040
7,286
0
2,703
8,317
14,216
0
L
Chaac
MauroSc97
Chaac
3,473
870
0
2,667
11,528
6,454
0
811
10,665
0
29,070
W
9,580
1,300
0
3,181
13,147
8,841
0
5,364
7,685
251
40,010
L
12,233
4,531
0
4,316
9,162
3,037
1,172
3,181
5,907
50,400
7,799
W
7,384
3,060
0
2,481
8,555
2,574
1,151
4,546
4,009
0
46,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,911
Gold Earned
42,519
352
Minions Killed
420
0
Camps Cleared
0
1,411,914
Distance Traveled
1,489,880
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,500
500
94
6
0
307,030
4
W
Kukulkan
9,085
606
123
8
0
292,408
5
L
Fenrir
7,849
523
76
5
0
266,542
3
W
Arachne
9,396
626
89
6
0
304,130
2
W
Athena
7,475
498
48
3
0
295,709
0
L
Atlas
6,560
437
22
1
0
294,842
1
L
Chaac
6,715
448
57
4
0
278,800
0
W
Chaac
8,510
567
79
5
0
287,960
3
L
Sol
7,287
486
103
7
0
264,700
2
W
Medusa
8,053
537
81
5
0
309,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role