Player Matchup

Set
Set
Massica-
Set
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 104L
1,548 Elo+
Party 1
Charybdis
Charybdis
Monkeyman-XL
Charybdis
Level 152
God Stats
3W - 3L
1,715 SR
Queue Stats
297W - 303L
1,650 Elo+
Solo
Atlas
Atlas
Off-2-Oblivion
Atlas
Level 148
God Stats
10W - 3L
1,276 SR
Queue Stats
184W - 155L
1,538 Elo+
Party 1
King Arthur
King Arthur
R3MM3DY
King Arthur
Level 157
God Stats
9W - 12L
1,810 SR
Queue Stats
76W - 66L
1,492 Elo+
Solo
Tiamat
Tiamat
SizzleChest27
Tiamat
Level 69
God Stats
3W - 2L
1,578 SR
Queue Stats
34W - 43L
1,317 Elo+
Solo
Team Averages
Level 131
1,576 SR
1,509 Elo+

VS

Team Averages
Level 139
1,557 SR
1,563 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CoveredChief
Bellona
Level 107
God Stats
1W - 1L
1,719 SR
Queue Stats
17W - 15L
1,422 Elo+
Solo
Hachiman
Hachiman
PTNW41
Hachiman
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,534 Elo+
Solo
Agni
Agni
TheCorpseCleaner
Agni
Level 160
God Stats
1W - 3L
1,343 SR
Queue Stats
278W - 296L
1,472 Elo+
Solo
Ratatoskr
Ratatoskr
xDxrk_Bloodx
Ratatoskr
Level 126
God Stats
1W - 2L
1,724 SR
Queue Stats
82W - 78L
1,885 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 6
11,518
606
8,141
15,537
6,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
Monkeyman-XL
Charybdis
17
0 / 4 / 1
10,233
539
6,899
11,130
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 9
10,251
540
7,537
17,178
16,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
R3MM3DY
King Arthur
19
14 / 1 / 6
12,595
663
22,677
17,818
16,908
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 5 / 8
9,265
488
4,014
10,610
5,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 6 / 7
9,449
497
9,470
18,625
15,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bellona
CoveredChief
Bellona
14
1 / 6 / 1
8,696
458
4,025
12,122
11,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
PTNW41
Hachiman
16
1 / 2 / 4
9,344
492
7,823
13,154
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 5
9,917
522
13,281
9,889
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
xDxrk_Bloodx
Ratatoskr
17
4 / 5 / 4
10,174
535
8,647
14,067
5,125
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
35
22
Kills
14
14
Deaths
22
30
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
6
7
1.25
L
Bellona
CoveredChief
Bellona
1
6
1
0.25
W
5
3
6
2.67
W
Charybdis
Monkeyman-XL
Charybdis
0
4
1
0.13
W
3
1
9
7.5
L
Hachiman
PTNW41
Hachiman
1
2
4
1.5
W
King Arthur
R3MM3DY
King Arthur
14
1
6
17
W
0
5
8
0.8
L
4
3
5
2.17
L
Ratatoskr
xDxrk_Bloodx
Ratatoskr
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,268
Damage
43,246
72,273
Taken
67,857
48,718
Mitigated
40,109
15,599
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,470
642
288
5,007
18,625
15,676
0
5,882
12,326
22,016
4,909
L
Bellona
CoveredChief
Bellona
4,025
874
84
1,493
12,122
11,722
265
746
11,360
1,716
37,534
W
8,141
3,689
0
2,528
15,537
6,699
0
3,423
11,877
0
98,786
W
Charybdis
Monkeyman-XL
Charybdis
6,899
3,513
0
4,930
11,130
3,277
887
848
9,826
0
74,012
W
7,537
2,369
399
3,113
17,178
16,232
280
5,374
11,100
33,530
0
L
Hachiman
PTNW41
Hachiman
7,823
4,574
0
3,851
13,154
3,345
590
1,076
12,064
0
67,689
W
King Arthur
R3MM3DY
King Arthur
22,677
3,162
0
3,041
17,818
16,908
33
6,285
10,680
0
79,222
W
4,014
188
0
1,588
10,610
5,602
92
5,646
4,741
45,241
0
L
13,281
78
0
1,759
9,889
4,241
0
2,054
7,767
65,972
0
L
Ratatoskr
xDxrk_Bloodx
Ratatoskr
8,647
1,729
0
4,506
14,067
5,125
0
1,377
12,588
0
78,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,862
Gold Earned
47,580
546
Minions Killed
518
0
Camps Cleared
0
1,855,036
Distance Traveled
1,764,046
32
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,449
497
34
2
0
330,714
0
L
Bellona
8,696
458
80
4
0
336,329
1
W
Set
11,518
606
146
8
0
407,993
3
W
Charybdis
10,233
539
141
7
0
326,149
6
W
Atlas
10,251
540
40
2
0
387,072
9
L
Hachiman
9,344
492
129
7
0
336,888
6
W
King Arthur
12,595
663
133
7
0
374,898
9
W
Tiamat
9,265
488
86
5
0
358,924
5
L
Agni
9,917
522
128
7
0
359,222
6
L
Ratatoskr
10,174
535
147
8
0
400,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role