Player Matchup

Cerberus
Cerberus
Ddog4786
Cerberus
Level 59
God Stats
1W - 1L
1,748 SR
Queue Stats
4W - 20L
1,286 Elo+
Party 1
Kukulkan
Kukulkan
DragonSlayer9669
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,314 Elo+
Party 1
Artemis
Artemis
WashedUpSanga
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,188 Elo+
Party 1
Team Averages
Level 25
1,583 SR
1,263 Elo+

VS

Team Averages
Level 99
1,528 SR
1,540 Elo+
Merlin
Merlin
BobbyTeriyaki
Merlin
Level 69
God Stats
3W - 3L
1,382 SR
Queue Stats
187W - 191L
1,529 Elo+
Solo
Chiron
Chiron
CrucifyTheFallen
Chiron
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 98L
1,518 Elo+
Party 2
Ares
Ares
DeepDishDonny
Ares
Level 98
God Stats
15W - 13L
1,701 SR
Queue Stats
126W - 172L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ddog4786
Cerberus
15
3 / 5 / 5
11,680
730
6,814
18,630
18,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 6 / 4
10,921
683
15,403
13,177
4,554
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
15
2 / 7 / 3
10,245
640
7,588
11,854
3,266
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 5
10,247
640
10,267
11,574
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
13 / 2 / 5
13,513
845
17,434
11,426
4,154
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 2 / 13
12,221
764
10,997
17,844
21,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
8
Kills
18
18
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
W
13
2
5
7.75
L
Cerberus
Ddog4786
Cerberus
3
5
5
1.1
W
4
2
13
5.25
L
3
6
4
0.83
L
Artemis
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,805
Damage
38,698
43,661
Taken
40,844
25,856
Mitigated
29,553
8,342
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,267
512
182
1,778
11,574
4,225
245
8,211
3,023
52,155
0
W
17,434
7,353
971
4,251
11,426
4,154
1,943
5,867
5,379
0
49,247
L
Cerberus
Ddog4786
Cerberus
6,814
387
342
4,610
18,630
18,036
0
10,181
8,449
22,040
0
W
10,997
894
0
1,985
17,844
21,174
232
7,911
9,535
30,815
0
L
15,403
775
0
1,983
13,177
4,554
0
7,259
5,918
37,916
0
L
Artemis
7,588
2,322
0
1,407
11,854
3,266
0
4,082
7,772
0
37,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
35,981
154
Minions Killed
175
5
Camps Cleared
9
810,092
Distance Traveled
853,772
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,247
640
73
5
3
280,222
0
W
Chiron
13,513
845
70
4
3
276,875
0
L
Cerberus
11,680
730
46
3
0
295,755
3
W
Ares
12,221
764
32
2
3
296,675
4
L
Kukulkan
10,921
683
48
3
2
272,153
5
L
Artemis
10,245
640
60
4
3
242,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role