Player Matchup

Ra
Ra
Food4me247
Ra
Level 106
God Stats
2W - 3L
1,763 SR
Queue Stats
66W - 88L
1,282 Elo+
Solo
Jormungandr
Jormungandr
NynViles
Jormungandr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,131 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Shmackers
Ah Muzen Cab
Level 73
God Stats
0W - 2L
1,285 SR
Queue Stats
11W - 22L
1,065 Elo+
Party 2
Team Averages
Level 69
1,516 SR
1,159 Elo+

VS

Team Averages
Level 76
1,373 SR
1,441 Elo+
Horus
Horus
OHomemMan
Horus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 37L
1,533 Elo+
Party 1
He Bo
He Bo
Rival of War
He Bo
Level 66
God Stats
11W - 19L
1,119 SR
Queue Stats
53W - 74L
1,255 Elo+
Solo
Bacchus
Bacchus
Zephyrum00
Bacchus
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
130W - 96L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
9,395
626
5,144
12,115
3,914
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
NynViles
Jormungandr
13
2 / 6 / 3
9,832
655
14,149
19,626
12,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Shmackers
Ah Muzen Cab
11
1 / 11 / 3
8,506
567
9,654
13,648
4,328
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
OHomemMan
Horus
15
4 / 4 / 20
11,095
740
14,768
19,104
17,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 1 / 10
10,692
713
7,259
6,583
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Zephyrum00
Bacchus
17
16 / 1 / 8
12,526
835
19,846
18,204
24,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
5
Kills
25
25
Deaths
6
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
Jormungandr
NynViles
Jormungandr
2
6
3
0.58
W
Horus
OHomemMan
Horus
4
4
20
3.5
W
5
1
10
10
L
Ah Muzen Cab
Shmackers
Ah Muzen Cab
1
11
3
0.23
W
Bacchus
Zephyrum00
Bacchus
16
1
8
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,947
Damage
41,873
45,389
Taken
43,891
20,850
Mitigated
44,134
4,151
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,144
915
1,033
1,208
12,115
3,914
0
6,466
5,185
33,736
0
L
Jormungandr
NynViles
Jormungandr
14,149
4,358
111
718
19,626
12,608
0
11,080
7,515
36,381
0
W
Horus
OHomemMan
Horus
14,768
6,147
2,079
6,652
19,104
17,332
1,042
9,290
8,824
0
33,841
W
7,259
1,155
435
932
6,583
2,643
664
2,468
4,115
33,563
0
L
Ah Muzen Cab
Shmackers
Ah Muzen Cab
9,654
2,839
288
793
13,648
4,328
31
8,460
4,583
0
17,091
W
Bacchus
Zephyrum00
Bacchus
19,846
2,873
541
4,680
18,204
24,159
1,469
7,989
9,223
47,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,733
Gold Earned
34,313
129
Minions Killed
169
4
Camps Cleared
8
633,496
Distance Traveled
823,109
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,395
626
71
5
4
197,251
3
L
Jormungandr
9,832
655
43
3
0
237,115
1
W
Horus
11,095
740
36
2
2
264,886
1
W
He Bo
10,692
713
76
5
2
268,263
3
L
Ah Muzen Cab
8,506
567
15
1
0
199,130
2
W
Bacchus
12,526
835
57
4
4
289,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role