Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hykuo
Sol
Level 160
God Stats
7W - 3L
1,326 SR
Queue Stats
839W - 218L
1,800 Elo+
Party 1
Medusa
Medusa
SnitTheInvyS
Medusa
Level 8
God Stats
1W - 0L
1,712 SR
Queue Stats
10W - 1L
1,836 Elo+
Party 1
Team Averages
Level 109
1,513 SR
1,712 Elo+

VS

Team Averages
Level 119
1,500 SR
1,500 Elo+
Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Mumianinja
Atlas
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,500 Elo+
Solo
Chaac
Chaac
PimentAlbina
Chaac
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 59L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
3 / 1 / 11
8,493
849
4,429
6,152
5,902
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Hykuo
Sol
13
7 / 1 / 6
8,519
852
12,209
8,723
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
3 / 3 / 8
7,561
756
11,349
7,517
2,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 3 / 2
6,947
695
4,400
8,338
2,513
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atlas
11
2 / 6 / 3
6,927
693
6,021
10,321
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 5 / 2
6,344
634
6,844
12,635
6,008
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
5
5
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
11
8.5
L
Chiron
 
Chiron
2
3
2
1
W
Sol
Hykuo
Sol
7
1
6
10
L
Atlas
2
6
3
0.58
L
1
5
2
0.4
W
Medusa
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,987
Damage
17,265
22,392
Taken
31,294
12,391
Mitigated
12,405
10,354
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,429
762
2,560
1,970
6,152
5,902
0
1,733
4,067
9,306
0
L
Chiron
 
Chiron
4,400
1,334
368
1,964
8,338
2,513
0
3,767
4,571
0
22,591
W
Sol
Hykuo
Sol
12,209
4,952
0
4,133
8,723
3,780
1,102
2,139
6,292
30,355
3,491
L
Atlas
6,021
905
433
1,062
10,321
3,884
0
5,505
4,816
15,193
0
L
6,844
1,233
0
2,839
12,635
6,008
0
6,527
6,108
0
16,630
W
Medusa
11,349
5,738
0
1,691
7,517
2,709
405
1,365
5,900
0
31,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,573
Gold Earned
20,218
113
Minions Killed
98
5
Camps Cleared
2
491,046
Distance Traveled
520,187
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,493
849
10
1
1
166,073
3
L
Chiron
6,947
695
40
4
0
186,679
4
W
Sol
8,519
852
59
6
2
159,985
0
L
Atlas
6,927
693
31
3
0
160,924
1
L
Chaac
6,344
634
27
3
2
172,584
5
W
Medusa
7,561
756
44
4
2
164,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role