Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Based Sushi God
Izanami
Level 119
God Stats
31W - 27L
1,670 SR
Queue Stats
314W - 325L
1,501 Elo+
Solo
Chaac
Chaac
HollowGhost99
Chaac
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 84L
1,412 Elo+
Solo
Nemesis
Nemesis
LightskinMamba18
Nemesis
Level 97
God Stats
2W - 3L
1,500 SR
Queue Stats
276W - 275L
1,535 Elo+
Solo
Ymir
Ymir
MrAkiff____xx
Ymir
Level 96
God Stats
8W - 15L
1,293 SR
Queue Stats
397W - 381L
1,400 Elo+
Solo
Team Averages
Level 109
1,493 SR
1,469 Elo+

VS

Team Averages
Level 96
1,717 SR
1,463 Elo+
Bellona
Bellona
CoveredChief
Bellona
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,420 Elo+
Solo
Cliodhna
Cliodhna
Giovanne39
Cliodhna
Level 98
God Stats
9W - 6L
1,692 SR
Queue Stats
784W - 804L
1,509 Elo+
Solo
Zeus
Zeus
GrandFromage947
Zeus
Level 86
God Stats
44W - 28L
1,663 SR
Queue Stats
278W - 290L
1,515 Elo+
Solo
Danzaburou
Danzaburou
HeyItsRūku
Danzaburou
Level 125
God Stats
12W - 3L
1,911 SR
Queue Stats
269W - 325L
1,464 Elo+
Solo
Atlas
Atlas
StevenRayJr7
Atlas
Level 66
God Stats
6W - 6L
1,819 SR
Queue Stats
327W - 394L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 3 / 1
5,349
486
1,852
5,407
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
5,598
509
4,314
8,611
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
4 / 2 / 0
6,571
597
6,368
9,893
10,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 3 / 3
5,563
506
3,920
8,427
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,283
480
1,152
7,896
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CoveredChief
Bellona
11
1 / 2 / 4
6,295
572
5,634
8,202
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
Giovanne39
Cliodhna
10
3 / 2 / 2
6,197
563
5,607
7,177
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
6 / 2 / 1
7,385
671
6,476
3,959
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
HeyItsRūku
Danzaburou
12
2 / 0 / 2
6,954
632
4,878
6,510
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 0 / 3
6,064
551
3,600
5,011
3,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
14
14
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
1
0.17
L
0
4
0
0
W
Bellona
CoveredChief
Bellona
1
2
4
1.5
W
Cliodhna
Giovanne39
Cliodhna
3
2
2
2
W
6
2
1
3.25
W
Danzaburou
HeyItsRūku
Danzaburou
2
0
2
3
L
4
2
0
2
L
1
3
3
0.83
L
0
2
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,606
Damage
26,195
40,234
Taken
30,859
22,083
Mitigated
15,525
11,210
Healing
6,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,852
44
0
865
5,407
1,401
111
2,488
2,919
20,216
0
L
4,314
3,214
174
3,053
8,611
1,741
0
1,190
7,421
0
38,128
W
Bellona
CoveredChief
Bellona
5,634
2,093
0
2,338
8,202
7,054
88
163
8,011
3,230
23,442
W
Cliodhna
Giovanne39
Cliodhna
5,607
492
75
515
7,177
1,963
774
985
6,126
0
27,629
W
6,476
866
0
270
3,959
1,028
388
452
3,419
38,226
0
W
Danzaburou
HeyItsRūku
Danzaburou
4,878
1,819
0
2,435
6,510
2,479
788
412
6,098
0
47,568
L
6,368
2,192
0
4,566
9,893
10,795
356
2,013
7,880
0
30,966
L
3,920
1,490
0
1,294
8,427
2,582
0
1,305
7,122
0
27,600
L
1,152
135
0
1,258
7,896
5,564
0
3,962
3,934
15,868
0
W
3,600
1,472
0
716
5,011
3,001
0
770
4,201
16,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,364
Gold Earned
32,895
286
Minions Killed
298
0
Camps Cleared
0
1,063,563
Distance Traveled
1,077,879
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,349
486
55
5
0
226,668
7
L
Izanami
5,598
509
82
7
0
200,678
3
W
Bellona
6,295
572
54
5
0
219,239
1
W
Cliodhna
6,197
563
56
5
0
235,159
6
W
Zeus
7,385
671
76
7
0
207,036
4
W
Danzaburou
6,954
632
97
9
0
206,744
2
L
Chaac
6,571
597
67
6
0
217,272
2
L
Nemesis
5,563
506
54
5
0
210,750
3
L
Ymir
5,283
480
28
3
0
208,195
0
W
Atlas
6,064
551
15
1
0
209,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role