Player Matchup

Kukulkan
Kukulkan
Gangulphus
Kukulkan
Level 45
God Stats
2W - 4L
1,477 SR
Queue Stats
80W - 89L
1,649 Elo+
Solo
Guan Yu
Guan Yu
Luckylogan2
Guan Yu
Level 148
God Stats
4W - 3L
1,536 SR
Queue Stats
143W - 77L
1,588 Elo+
Solo
Xing Tian
Xing Tian
kingMarin
Xing Tian
Level 118
God Stats
3W - 2L
1,436 SR
Queue Stats
3W - 4L
1,138 Elo+
Solo
Team Averages
Level 104
1,483 SR
1,458 Elo+

VS

Team Averages
Level 97
1,536 SR
1,592 Elo+
Horus
Horus
Debro16
Horus
Level 123
God Stats
5W - 10L
1,647 SR
Queue Stats
444W - 328L
1,640 Elo+
Solo
Chang'e
Chang'e
TommyShlong
Chang'e
Level 109
God Stats
12W - 12L
1,501 SR
Queue Stats
230W - 248L
1,546 Elo+
Solo
Fenrir
Fenrir
whitechicks3255
Fenrir
Level 60
God Stats
1W - 2L
1,461 SR
Queue Stats
31W - 27L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gangulphus
Kukulkan
16
1 / 4 / 6
11,269
626
16,588
9,949
7,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Luckylogan2
Guan Yu
18
6 / 2 / 3
12,239
680
17,375
16,645
20,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
kingMarin
Xing Tian
17
2 / 2 / 5
11,411
634
9,689
19,455
17,022
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Debro16
Horus
17
1 / 0 / 7
11,539
641
12,691
17,127
20,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
TommyShlong
Chang'e
15
3 / 5 / 4
11,070
615
15,707
14,325
8,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 4 / 1
10,966
609
10,221
19,809
12,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
9
Kills
8
8
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
Debro16
Horus
1
0
7
4.5
W
Kukulkan
Gangulphus
Kukulkan
1
4
6
1
W
Guan Yu
Luckylogan2
Guan Yu
6
2
3
3.75
L
Chang'e
TommyShlong
Chang'e
3
5
4
1
W
Xing Tian
kingMarin
Xing Tian
2
2
5
2.25
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,652
Damage
38,619
46,049
Taken
51,261
44,946
Mitigated
41,214
17,550
Healing
19,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Debro16
Horus
12,691
4,885
2,985
4,174
17,127
20,343
42
9,488
7,311
0
53,201
W
Kukulkan
Gangulphus
Kukulkan
16,588
842
0
760
9,949
7,239
1,096
1,857
8,014
59,314
0
W
Guan Yu
Luckylogan2
Guan Yu
17,375
1,699
2,937
7,818
16,645
20,685
64
6,210
9,707
0
50,811
L
Chang'e
TommyShlong
Chang'e
15,707
378
4,292
4,849
14,325
8,853
0
6,334
7,799
42,651
0
W
Xing Tian
kingMarin
Xing Tian
9,689
752
0
6,035
19,455
17,022
0
6,821
12,020
22,883
0
L
10,221
2,233
378
2,920
19,809
12,018
0
9,822
9,503
0
22,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
33,575
203
Minions Killed
171
8
Camps Cleared
9
935,222
Distance Traveled
1,001,042
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,539
641
78
4
3
349,690
5
W
Kukulkan
11,269
626
108
6
5
283,962
4
W
Guan Yu
12,239
680
71
4
3
355,698
4
L
Chang'e
11,070
615
60
3
3
333,077
1
W
Xing Tian
11,411
634
24
1
0
295,562
0
L
Fenrir
10,966
609
33
2
3
318,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role