Player Matchup

He Bo
He Bo
RTY6UFGK
He Bo
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,181 Elo+
Party 1
Ao Kuang
Ao Kuang
T-HzK
Ao Kuang
Level 62
God Stats
1W - 2L
1,447 SR
Queue Stats
17W - 31L
1,205 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Wixiro
Cu Chulainn
Level 87
God Stats
1W - 4L
1,364 SR
Queue Stats
97W - 110L
1,232 Elo+
Party 1
Ares
Ares
Zero--Sensei
Ares
Level 88
God Stats
6W - 2L
1,282 SR
Queue Stats
98W - 109L
1,232 Elo+
Party 1
Izanami
Izanami
llProcess
Izanami
Level 88
God Stats
4W - 4L
1,375 SR
Queue Stats
78W - 82L
1,370 Elo+
Party 1
Team Averages
Level 67
1,394 SR
1,244 Elo+

VS

Team Averages
Level 69
1,623 SR
1,503 Elo+
Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
IIBIG-ZII
Artio
Level 65
God Stats
5W - 3L
1,737 SR
Queue Stats
364W - 456L
1,358 Elo+
Party 2
Chaac
Chaac
emran1357
Chaac
Level 46
God Stats
27W - 22L
1,516 SR
Queue Stats
92W - 127L
1,357 Elo+
Party 2
Sol
Sol
gagatoma
Sol
Level 106
God Stats
22W - 23L
1,538 SR
Queue Stats
217W - 202L
1,650 Elo+
Party 3
Agni
Agni
wmx222
Agni
Level 17
God Stats
2W - 0L
1,823 SR
Queue Stats
26W - 11L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
RTY6UFGK
He Bo
14
3 / 8 / 1
8,893
445
6,569
10,618
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
T-HzK
Ao Kuang
15
6 / 7 / 2
10,308
515
9,934
17,953
5,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Wixiro
Cu Chulainn
14
2 / 5 / 3
9,165
458
11,003
16,720
12,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 7 / 5
8,953
448
7,464
18,637
17,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
llProcess
Izanami
17
1 / 4 / 4
10,062
503
12,450
13,594
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
15 / 2 / 8
12,804
640
16,329
16,700
7,348
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
IIBIG-ZII
Artio
15
1 / 2 / 11
9,852
493
2,656
15,033
14,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
emran1357
Chaac
16
2 / 3 / 3
10,194
510
11,032
16,191
19,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 3 / 5
12,141
607
19,357
14,808
5,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
wmx222
Agni
15
3 / 5 / 8
9,800
490
8,494
11,708
4,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
15
Kills
31
31
Deaths
15
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
15
2
8
9.5
W
Artio
IIBIG-ZII
Artio
1
2
11
3.25
L
He Bo
RTY6UFGK
He Bo
3
8
1
0.44
L
Ao Kuang
T-HzK
Ao Kuang
6
7
2
1
L
Cu Chulainn
Wixiro
Cu Chulainn
2
5
3
0.7
L
3
7
5
0.79
W
Chaac
emran1357
Chaac
2
3
3
1.17
W
10
3
5
4.17
L
Izanami
llProcess
Izanami
1
4
4
0.75
W
Agni
wmx222
Agni
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,420
Damage
57,868
77,522
Taken
74,440
42,718
Mitigated
51,572
16,469
Healing
30,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
16,329
12,354
0
8,747
16,700
7,348
628
5,270
10,733
0
86,618
W
Artio
IIBIG-ZII
Artio
2,656
439
465
3,067
15,033
14,945
399
2,420
12,577
24,606
0
L
He Bo
RTY6UFGK
He Bo
6,569
392
0
2,116
10,618
3,224
0
5,009
5,375
37,016
0
L
Ao Kuang
T-HzK
Ao Kuang
9,934
3,011
0
3,363
17,953
5,674
0
6,815
10,451
53,912
0
L
Cu Chulainn
Wixiro
Cu Chulainn
11,003
3,149
0
3,068
16,720
12,109
185
1,433
15,011
4,791
45,886
L
7,464
634
0
1,785
18,637
17,135
0
9,870
8,431
19,627
0
W
Chaac
emran1357
Chaac
11,032
2,946
0
6,500
16,191
19,449
768
3,699
11,628
0
54,319
W
19,357
8,338
0
7,904
14,808
5,508
4,943
6,515
8,253
90,401
4,032
L
Izanami
llProcess
Izanami
12,450
7,327
0
6,137
13,594
4,576
896
6,816
6,758
0
96,384
W
Agni
wmx222
Agni
8,494
779
0
3,473
11,708
4,322
186
7,459
4,012
52,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,381
Gold Earned
54,791
432
Minions Killed
536
0
Camps Cleared
0
1,805,834
Distance Traveled
1,950,948
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,804
640
163
8
0
480,790
5
W
Artio
9,852
493
33
2
0
392,756
6
L
He Bo
8,893
445
74
4
0
330,864
6
L
Ao Kuang
10,308
515
84
4
0
383,588
2
L
Cu Chulainn
9,165
458
85
4
0
373,220
3
L
Ares
8,953
448
17
1
0
358,467
6
W
Chaac
10,194
510
95
5
0
362,324
0
W
Sol
12,141
607
156
8
0
347,355
5
L
Izanami
10,062
503
172
9
0
359,695
7
W
Agni
9,800
490
89
4
0
367,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role