Player Matchup

Izanami
Izanami
 
Izanami
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Adro55
Baron Samedi
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 45L
1,482 Elo+
Solo
Guan Yu
Guan Yu
Rimuru-Shin
Guan Yu
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 79L
1,500 Elo+
Solo
Da Ji
Da Ji
da808azn
Da Ji
Level 59
God Stats
0W - 2L
1,290 SR
Queue Stats
4W - 15L
1,228 Elo+
Party 1
Terra
Terra
jacknifejr
Terra
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,228 Elo+
Party 1
Team Averages
Level 88
1,458 SR
1,388 Elo+

VS

Team Averages
Level 99
1,573 SR
1,529 Elo+
Ganesha
Ganesha
Cajunofthe9th
Ganesha
Level 152
God Stats
89W - 55L
1,749 SR
Queue Stats
364W - 353L
1,673 Elo+
Solo
Fenrir
Fenrir
TTMMWW
Fenrir
Level 48
God Stats
6W - 1L
1,842 SR
Queue Stats
72W - 70L
1,534 Elo+
Solo
Eset
Eset
White Yaksha192
Eset
Level 121
God Stats
14W - 10L
1,327 SR
Queue Stats
193W - 187L
1,492 Elo+
Solo
Neith
Neith
Zapalot D
Neith
Level 63
God Stats
14W - 9L
1,508 SR
Queue Stats
89W - 98L
1,496 Elo+
Solo
Bellona
Bellona
floortap
Bellona
Level 113
God Stats
28W - 38L
1,440 SR
Queue Stats
669W - 808L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 5 / 2
11,192
1,017
13,603
16,841
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Adro55
Baron Samedi
17
0 / 5 / 7
11,148
1,013
11,632
15,149
7,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
Rimuru-Shin
Guan Yu
17
3 / 1 / 5
11,529
1,048
7,993
20,370
24,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
da808azn
Da Ji
16
2 / 12 / 4
11,160
1,015
11,212
20,105
6,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
16
0 / 3 / 4
11,191
1,017
5,725
16,108
15,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

132

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
19
0 / 1 / 23
11,982
1,089
14,975
11,898
12,715
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
TTMMWW
Fenrir
18
11 / 2 / 11
13,034
1,185
18,476
18,569
11,226
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 3 / 13
12,138
1,103
22,647
8,198
3,416
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Zapalot D
Neith
18
5 / 0 / 13
12,565
1,142
14,097
5,554
2,576
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
floortap
Bellona
18
5 / 2 / 9
12,155
1,105
13,150
9,643
11,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
95
8
Kills
26
26
Deaths
8
22
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
2
0.8
L
Baron Samedi
Adro55
Baron Samedi
0
5
7
0.7
W
Ganesha
0
1
23
11.5
L
Guan Yu
Rimuru-Shin
Guan Yu
3
1
5
5.5
W
Fenrir
TTMMWW
Fenrir
11
2
11
8.25
W
5
3
13
3.83
W
Neith
Zapalot D
Neith
5
0
13
11.5
L
Da Ji
da808azn
Da Ji
2
12
4
0.33
W
Bellona
floortap
Bellona
5
2
9
4.75
L
Terra
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,165
Damage
83,345
88,573
Taken
53,862
58,362
Mitigated
41,233
24,055
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
13,603
8,974
0
2,053
16,841
4,725
0
6,775
10,066
0
31,354
L
Baron Samedi
Adro55
Baron Samedi
11,632
575
3,582
3,229
15,149
7,411
0
7,240
7,909
39,914
0
W
Ganesha
14,975
617
368
228
11,898
12,715
0
4,633
7,083
34,937
0
L
Guan Yu
Rimuru-Shin
Guan Yu
7,993
1,195
3,254
3,950
20,370
24,391
0
10,162
10,208
0
25,728
W
Fenrir
TTMMWW
Fenrir
18,476
3,808
0
1,663
18,569
11,226
0
4,228
13,946
0
30,714
W
22,647
1,164
1,237
1,704
8,198
3,416
0
3,357
4,733
44,930
0
W
Neith
Zapalot D
Neith
14,097
9,426
298
1,199
5,554
2,576
0
1,984
3,526
0
27,902
L
Da Ji
da808azn
Da Ji
11,212
4,541
0
631
20,105
6,763
0
7,094
13,011
0
22,958
W
Bellona
floortap
Bellona
13,150
3,363
0
520
9,643
11,300
0
3,155
6,340
166
31,145
L
Terra
5,725
236
4,048
3,308
16,108
15,072
0
6,478
9,630
14,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,220
Gold Earned
61,874
191
Minions Killed
197
4
Camps Cleared
13
980,298
Distance Traveled
1,097,704
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,192
1,017
45
4
0
181,334
0
L
Baron Samedi
11,148
1,013
60
5
2
188,923
0
W
Ganesha
11,982
1,089
0
0
0
209,187
2
L
Guan Yu
11,529
1,048
39
4
0
234,450
0
W
Fenrir
13,034
1,185
48
4
4
248,097
3
W
Eset
12,138
1,103
53
5
1
195,075
0
W
Neith
12,565
1,142
44
4
1
198,546
0
L
Da Ji
11,160
1,015
23
2
1
156,104
1
W
Bellona
12,155
1,105
52
5
7
246,799
1
L
Terra
11,191
1,017
24
2
1
219,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role