Player Matchup

Anubis
Anubis
AshakaBoys
Anubis
Level 104
God Stats
5W - 14L
1,309 SR
Queue Stats
66W - 77L
1,658 Elo+
Party 3
Hun Batz
Hun Batz
AshakaBoys
Hun Batz
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 33L
1,544 Elo+
Party 3
Artio
Artio
Blafdini
Artio
Level 111
God Stats
0W - 2L
1,241 SR
Queue Stats
71W - 74L
1,484 Elo+
Solo
Skadi
Skadi
Man Liike B
Skadi
Level 105
God Stats
3W - 7L
1,401 SR
Queue Stats
298W - 312L
1,544 Elo+
Party 1
Fafnir
Fafnir
SweatLikeEss
Fafnir
Level 57
God Stats
1W - 2L
1,769 SR
Queue Stats
266W - 295L
1,528 Elo+
Party 1
Team Averages
Level 83
1,444 SR
1,552 Elo+

VS

Team Averages
Level 73
1,467 SR
1,544 Elo+
Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sol
Sol
gagatoma
Sol
Level 106
God Stats
22W - 23L
1,513 SR
Queue Stats
217W - 202L
1,639 Elo+
Party 2
King Arthur
King Arthur
sampodd05
King Arthur
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 181L
1,447 Elo+
Party 4
Cliodhna
Cliodhna
wmx222
Cliodhna
Level 17
God Stats
3W - 5L
1,324 SR
Queue Stats
26W - 11L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AshakaBoys
Anubis
13
3 / 3 / 1
8,501
500
3,920
7,239
2,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
AshakaBoys
Hun Batz
12
1 / 4 / 3
7,850
462
5,119
10,571
3,119
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Blafdini
Artio
16
4 / 4 / 0
9,893
582
9,730
17,235
17,991
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 6 / 0
8,354
491
5,959
10,710
3,129
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
12
0 / 3 / 2
7,071
416
2,267
11,338
11,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
11 / 0 / 3
11,087
652
9,601
7,269
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
 
Jormungandr
15
5 / 2 / 9
9,644
567
10,050
10,131
10,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

15
3 / 2 / 5
9,250
544
6,668
8,723
2,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
sampodd05
King Arthur
15
0 / 4 / 5
8,507
500
4,218
10,147
5,610
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
wmx222
Cliodhna
15
1 / 4 / 10
9,210
542
8,773
11,139
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
12
Kills
20
20
Deaths
12
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
11
0
3
12.5
W
Jormungandr
 
Jormungandr
5
2
9
4.75
L
Anubis
AshakaBoys
Anubis
3
3
1
1.17
L
Hun Batz
AshakaBoys
Hun Batz
1
4
3
0.63
L
Artio
Blafdini
Artio
4
4
0
1
L
4
6
0
0.67
L
Fafnir
0
3
2
0.33
W
3
2
5
2.75
W
King Arthur
sampodd05
King Arthur
0
4
5
0.63
W
Cliodhna
wmx222
Cliodhna
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,995
Damage
39,310
57,093
Taken
47,409
38,634
Mitigated
24,941
17,000
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,601
1,432
2,595
4,472
7,269
2,821
2,286
2,527
4,742
69,580
3,211
W
Jormungandr
 
Jormungandr
10,050
3,662
0
566
10,131
10,841
795
2,683
7,448
39,892
0
L
Anubis
AshakaBoys
Anubis
3,920
108
0
2,855
7,239
2,755
53
2,315
4,924
48,241
0
L
Hun Batz
AshakaBoys
Hun Batz
5,119
1,460
187
3,886
10,571
3,119
0
4,654
5,917
0
43,818
L
Artio
Blafdini
Artio
9,730
891
0
5,621
17,235
17,991
0
4,136
13,099
68,823
0
L
5,959
2,100
0
2,463
10,710
3,129
969
6,578
4,132
0
44,930
L
Fafnir
2,267
830
69
1,919
11,338
11,640
203
7,752
3,586
20,742
0
W
6,668
2,939
0
3,311
8,723
2,200
2,423
558
7,941
65,210
0
W
King Arthur
sampodd05
King Arthur
4,218
1,063
0
2,162
10,147
5,610
0
6,107
4,040
0
43,203
W
Cliodhna
wmx222
Cliodhna
8,773
964
0
3,798
11,139
3,469
0
4,042
7,097
0
59,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,669
Gold Earned
47,698
452
Minions Killed
516
0
Camps Cleared
0
1,415,723
Distance Traveled
1,630,908
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,087
652
155
9
0
359,216
13
W
Jormungandr
9,644
567
67
4
0
318,098
2
L
Anubis
8,501
500
111
7
0
220,307
0
L
Hun Batz
7,850
462
85
5
0
306,179
0
L
Artio
9,893
582
142
8
0
304,261
0
L
Skadi
8,354
491
83
5
0
292,462
4
L
Fafnir
7,071
416
31
2
0
292,514
2
W
Sol
9,250
544
111
7
0
246,763
6
W
King Arthur
8,507
500
97
6
0
326,127
2
W
Cliodhna
9,210
542
86
5
0
380,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role