Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ekip1
Ah Muzen Cab
Level 116
God Stats
2W - 4L
1,538 SR
Queue Stats
22W - 28L
1,505 Elo+
Solo
Da Ji
Da Ji
ElVitiz
Da Ji
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,420 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sauldren
Cu Chulainn
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 22L
1,623 Elo+
Solo
Merlin
Merlin
fernepel
Merlin
Level 150
God Stats
1W - 1L
1,541 SR
Queue Stats
41W - 37L
1,681 Elo+
Solo
Team Averages
Level 122
1,516 SR
1,546 Elo+

VS

Team Averages
Level 118
1,383 SR
1,542 Elo+
Freya
Freya
 
Freya
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
IsaSereia
Scylla
Level 104
God Stats
16W - 23L
1,341 SR
Queue Stats
54W - 65L
1,476 Elo+
Solo
Ymir
Ymir
Jcabanchik
Ymir
Level 44
God Stats
2W - 2L
1,376 SR
Queue Stats
26W - 18L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Roddyes
Ah Muzen Cab
Level 160
God Stats
2W - 0L
1,197 SR
Queue Stats
16W - 10L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 5 / 0
8,125
625
9,424
13,926
4,524
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
Ekip1
Ah Muzen Cab
11
0 / 0 / 0
7,212
555
0
0
0
Da Ji
ElVitiz
Da Ji
16
0 / 6 / 2
8,760
674
5,059
13,233
5,223
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
Sauldren
Cu Chulainn
16
3 / 8 / 2
9,793
753
9,355
19,880
14,666
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
fernepel
Merlin
16
1 / 6 / 1
9,291
715
13,007
11,616
4,256
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
7 / 0 / 7
10,612
816
11,519
10,227
4,901
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
17
2 / 0 / 9
9,922
763
10,539
16,802
21,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
IsaSereia
Scylla
18
2 / 2 / 5
10,511
809
3,619
8,252
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 2 / 15
10,802
831
6,293
15,356
18,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Roddyes
Ah Muzen Cab
20
11 / 1 / 6
11,933
918
22,003
14,628
7,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
5
Kills
25
25
Deaths
5
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
0
0.2
W
Freya
 
Freya
7
0
7
10.5
W
Chaac
 
Chaac
2
0
9
6.5
L
Ah Muzen Cab
Ekip1
Ah Muzen Cab
0
0
0
0
L
Da Ji
ElVitiz
Da Ji
0
6
2
0.17
W
Scylla
IsaSereia
Scylla
2
2
5
2.25
W
3
2
15
5.25
W
Ah Muzen Cab
Roddyes
Ah Muzen Cab
11
1
6
14
L
Cu Chulainn
Sauldren
Cu Chulainn
3
8
2
0.5
L
Merlin
fernepel
Merlin
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,845
Damage
53,973
58,655
Taken
65,265
28,669
Mitigated
56,135
3,131
Healing
24,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,424
681
177
1,581
13,926
4,524
0
5,820
7,788
20,374
0
W
Freya
 
Freya
11,519
3,544
0
3,934
10,227
4,901
1,393
4,337
5,890
26,188
0
W
Chaac
 
Chaac
10,539
2,100
0
7,369
16,802
21,967
0
5,369
11,433
260
22,485
L
Ah Muzen Cab
Ekip1
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
ElVitiz
Da Ji
5,059
884
0
500
13,233
5,223
0
4,167
8,759
0
24,505
W
Scylla
IsaSereia
Scylla
3,619
306
0
1,634
8,252
3,174
371
3,654
4,598
49,753
0
W
6,293
1,105
2,801
3,147
15,356
18,556
362
4,847
10,509
16,233
0
W
Ah Muzen Cab
Roddyes
Ah Muzen Cab
22,003
8,747
0
5,727
14,628
7,537
7,043
6,558
8,070
0
67,771
L
Cu Chulainn
Sauldren
Cu Chulainn
9,355
1,493
0
540
19,880
14,666
0
7,232
12,139
4,768
21,709
L
Merlin
fernepel
Merlin
13,007
437
0
333
11,616
4,256
0
4,042
7,254
44,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,181
Gold Earned
53,780
198
Minions Killed
267
0
Camps Cleared
0
1,018,196
Distance Traveled
1,424,121
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,125
625
27
2
0
290,432
3
W
Freya
10,612
816
23
2
0
293,207
0
W
Chaac
9,922
763
27
2
0
310,794
4
L
Ah Muzen Cab
7,212
555
0
0
0
0
0
L
Da Ji
8,760
674
53
4
0
257,295
4
W
Scylla
10,511
809
91
7
0
253,325
2
W
Ymir
10,802
831
28
2
0
250,894
2
W
Ah Muzen Cab
11,933
918
98
8
0
315,901
0
L
Cu Chulainn
9,793
753
42
3
0
235,955
2
L
Merlin
9,291
715
76
6
0
234,514
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role