Player Matchup

Kuzenbo
Kuzenbo
Dova366
Kuzenbo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
ThE TruE SpawN
Fenrir
Level 129
God Stats
1W - 1L
1,689 SR
Queue Stats
5W - 7L
1,425 Elo+
Party 2
Neith
Neith
Unkn0wnPh0enix
Neith
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
tomaslab1254
Gilgamesh
Level 26
God Stats
0W - 2L
1,250 SR
Queue Stats
2W - 4L
1,374 Elo+
Solo
Tiamat
Tiamat
xMORTAL POTATAx
Tiamat
Level 85
God Stats
0W - 3L
1,066 SR
Queue Stats
18W - 28L
1,591 Elo+
Party 1
Team Averages
Level 79
1,401 SR
1,478 Elo+

VS

Team Averages
Level 121
1,591 SR
1,463 Elo+
Xbalanque
Xbalanque
AutonomousUbiety
Xbalanque
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
Darck-azrael
Ganesha
Level 129
God Stats
37W - 36L
1,564 SR
Queue Stats
667W - 726L
1,520 Elo+
Solo
Merlin
Merlin
Kamakazeowl7
Merlin
Level 144
God Stats
8W - 3L
1,779 SR
Queue Stats
77W - 69L
1,640 Elo+
Solo
Baron Samedi
Baron Samedi
MoyRoseteXD
Baron Samedi
Level 157
God Stats
1W - 1L
1,612 SR
Queue Stats
12W - 16L
1,289 Elo+
Solo
Gilgamesh
Gilgamesh
ript_2-pieces
Gilgamesh
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 63L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dova366
Kuzenbo
14
1 / 5 / 1
8,243
634
8,377
17,154
20,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 12 / 3
8,477
652
5,065
17,192
9,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 5 / 0
8,342
642
6,207
10,390
3,029
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
tomaslab1254
Gilgamesh
14
1 / 7 / 2
8,370
644
6,757
20,340
10,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 3
9,177
706
11,223
14,553
7,890
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
17
9 / 2 / 10
10,637
818
16,376
11,824
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Darck-azrael
Ganesha
17
0 / 0 / 26
9,721
748
8,737
10,538
13,015
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
19
9 / 0 / 15
11,192
861
20,720
8,829
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
MoyRoseteXD
Baron Samedi
18
8 / 0 / 18
10,406
800
14,253
12,153
11,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
ript_2-pieces
Gilgamesh
17
6 / 4 / 19
10,159
781
12,792
15,483
14,761
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
120
6
Kills
32
32
Deaths
6
9
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
9
2
10
7
W
Ganesha
Darck-azrael
Ganesha
0
0
26
13
L
Kuzenbo
Dova366
Kuzenbo
1
5
1
0.3
W
Merlin
9
0
15
16.5
W
Baron Samedi
MoyRoseteXD
Baron Samedi
8
0
18
17
L
1
12
3
0.21
L
1
5
0
0.2
W
Gilgamesh
ript_2-pieces
Gilgamesh
6
4
19
3.88
L
Gilgamesh
tomaslab1254
Gilgamesh
1
7
2
0.29
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,629
Damage
72,878
79,629
Taken
58,827
50,589
Mitigated
48,605
8,431
Healing
26,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
16,376
9,345
0
4,327
11,824
5,297
1,314
4,691
7,133
0
48,129
W
Ganesha
Darck-azrael
Ganesha
8,737
670
1,085
3,029
10,538
13,015
570
3,067
7,471
26,518
0
L
Kuzenbo
Dova366
Kuzenbo
8,377
2,230
250
672
17,154
20,121
0
9,737
7,417
14,315
0
W
Merlin
20,720
1,501
0
2,842
8,829
4,420
4,785
2,429
6,400
70,361
0
W
Baron Samedi
MoyRoseteXD
Baron Samedi
14,253
1,185
4,314
5,625
12,153
11,112
0
3,743
8,410
29,838
0
L
5,065
2,069
0
1,183
17,192
9,046
0
9,017
8,175
0
18,496
L
6,207
1,756
0
882
10,390
3,029
0
7,159
3,231
0
18,475
W
Gilgamesh
ript_2-pieces
Gilgamesh
12,792
2,877
839
3,993
15,483
14,761
0
5,670
9,813
0
31,595
L
Gilgamesh
tomaslab1254
Gilgamesh
6,757
1,342
0
474
20,340
10,503
0
8,706
11,634
0
21,744
L
11,223
1,184
270
4,700
14,553
7,890
24
9,091
5,462
30,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
52,115
143
Minions Killed
305
0
Camps Cleared
0
1,101,412
Distance Traveled
1,393,313
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,637
818
65
5
0
249,385
0
W
Ganesha
9,721
748
0
0
0
302,946
3
L
Kuzenbo
8,243
634
13
1
0
234,598
0
W
Merlin
11,192
861
130
10
0
282,080
0
W
Baron Samedi
10,406
800
60
5
0
289,539
2
L
Fenrir
8,477
652
20
2
0
198,445
2
L
Neith
8,342
642
28
2
0
203,932
0
W
Gilgamesh
10,159
781
50
4
0
269,363
4
L
Gilgamesh
8,370
644
35
3
0
233,364
0
L
Tiamat
9,177
706
47
4
0
231,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role