Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
ReelxTime
Morgan Le Fay
Gold II
Level 149
God Stats
18W - 10L
1,812 SR
Queue Stats
159W - 153L
1,747 MMR
Solo
Neith
Neith
Gold II
TrapatoniLT
Neith
Gold II
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
374W - 384L
1,710 MMR
Solo
Mercury
Mercury
Gold I
zCri10
Mercury
Gold I
Level 98
God Stats
16W - 14L
1,839 SR
Queue Stats
291W - 273L
1,713 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,630 SR
1,634 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,494 SR
1,657 MMR
Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baba Yaga
Baba Yaga
Platinum IV
Aleksey500
Baba Yaga
Platinum IV
Level 149
God Stats
12W - 5L
1,472 SR
Queue Stats
175W - 166L
1,736 MMR
Solo
Artio
Artio
Gold II
Calvìn
Artio
Gold II
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
147W - 96L
1,708 MMR
Solo
Charybdis
Charybdis
Silver I
Epirgo
Charybdis
Silver I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 89L
1,637 MMR
Party 1
Ravana
Ravana
Gold II
ГОРДОРИКС
Ravana
Gold II
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 94L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 4 / 0
8,597
614
7,275
13,871
8,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
 
Bacchus
9
0 / 2 / 0
5,992
428
1,407
11,221
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
ReelxTime
Morgan Le Fay
11
1 / 5 / 1
6,817
487
6,375
7,974
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 0
6,016
430
4,933
8,620
1,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
zCri10
Mercury
14
1 / 2 / 2
7,695
550
2,495
7,489
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
LokiAtlasAh Muzen CabFenrir

VS

Bans
AthenaCliodhnaCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
3 / 2 / 0
10,169
726
7,105
12,124
5,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baba Yaga
Aleksey500
Baba Yaga
15
4 / 2 / 3
9,367
669
9,402
9,636
3,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Calvìn
Artio
13
4 / 0 / 5
9,269
662
4,978
11,796
11,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Epirgo
Charybdis
16
5 / 0 / 3
10,448
746
6,847
8,856
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 3
8,439
603
6,509
7,005
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
18
18
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
4
0
0.75
L
Bacchus
 
Bacchus
0
2
0
0
W
Bakasura
 
Bakasura
3
2
0
1.5
W
Baba Yaga
Aleksey500
Baba Yaga
4
2
3
2.75
W
Artio
Calvìn
Artio
4
0
5
6.5
W
Charybdis
Epirgo
Charybdis
5
0
3
6.5
L
Morgan Le Fay
ReelxTime
Morgan Le Fay
1
5
1
0.3
L
0
5
0
0
L
Mercury
zCri10
Mercury
1
2
2
1
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,485
Damage
34,841
49,175
Taken
49,417
22,110
Mitigated
26,635
11,834
Healing
20,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,275
2,423
0
5,499
13,871
8,602
0
0
12,241
0
63,139
L
Bacchus
 
Bacchus
1,407
311
0
2,912
11,221
7,260
0
4,781
6,440
20,237
0
W
Bakasura
 
Bakasura
7,105
4,999
0
5,226
12,124
5,822
48
0
12,124
0
46,199
W
Baba Yaga
Aleksey500
Baba Yaga
9,402
777
0
2,342
9,636
3,900
282
5,156
4,068
66,756
0
W
Artio
Calvìn
Artio
4,978
982
172
4,598
11,796
11,058
0
1,514
10,192
35,177
0
W
Charybdis
Epirgo
Charybdis
6,847
4,149
0
5,514
8,856
3,197
2,462
947
7,703
0
93,838
L
Morgan Le Fay
ReelxTime
Morgan Le Fay
6,375
268
0
781
7,974
2,519
0
5,739
2,235
38,634
0
L
4,933
854
0
1,913
8,620
1,609
0
2,364
6,256
0
37,486
L
Mercury
zCri10
Mercury
2,495
1,033
0
729
7,489
2,120
0
1,496
5,783
0
51,539
W
6,509
1,193
0
2,248
7,005
2,658
0
915
6,004
0
49,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,117
Gold Earned
47,692
447
Minions Killed
553
0
Camps Cleared
0
1,424,775
Distance Traveled
1,423,186
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,597
614
145
10
0
290,124
3
L
Bacchus
5,992
428
43
3
0
254,549
2
W
Bakasura
10,169
726
150
11
0
298,744
1
W
Baba Yaga
9,367
669
125
9
0
278,847
3
W
Artio
9,269
662
44
3
0
288,609
5
W
Charybdis
10,448
746
153
11
0
266,396
1
L
Morgan Le Fay
6,817
487
81
6
0
258,007
4
L
Neith
6,016
430
72
5
0
271,819
4
L
Mercury
7,695
550
106
8
0
350,276
4
W
Ravana
8,439
603
81
6
0
290,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role