Player Matchup

Skadi
Skadi
CHEY x 333
Skadi
Level 16
God Stats
39W - 49L
1,500 SR
Queue Stats
94W - 149L
1,046 Elo+
Party 1
Guan Yu
Guan Yu
Jungle__Diff
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 86L
1,402 Elo+
Solo
Merlin
Merlin
PRINCETREYxx
Merlin
Level 62
God Stats
84W - 72L
1,416 SR
Queue Stats
146W - 166L
1,307 Elo+
Party 1
Nu Wa
Nu Wa
criststeven2000
Nu Wa
Level 118
God Stats
18W - 8L
1,399 SR
Queue Stats
269W - 239L
1,618 Elo+
Solo
Pele
Pele
gray sqairrel78
Pele
Level 153
God Stats
1W - 1L
1,271 SR
Queue Stats
342W - 312L
1,648 Elo+
Solo
Team Averages
Level 83
1,417 SR
1,404 Elo+

VS

Team Averages
Level 57
1,488 SR
1,480 Elo+
Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Chawzsy
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
Midnight_Siren_
Izanami
Level 67
God Stats
152W - 155L
1,397 SR
Queue Stats
291W - 346L
1,311 Elo+
Solo
Cliodhna
Cliodhna
Wu_Skypuffer
Cliodhna
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Thoth
Thoth
nobshot
Thoth
Level 36
God Stats
1W - 4L
1,544 SR
Queue Stats
4W - 7L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
9
0 / 1 / 1
5,578
465
680
3,308
836
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Jungle__Diff
Guan Yu
13
2 / 0 / 2
7,794
650
3,609
8,177
4,975
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
9
0 / 1 / 2
6,275
523
1,940
3,384
1,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 0 / 4
8,510
709
7,523
2,515
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 2
7,495
625
4,628
9,801
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 1 / 1
5,274
440
1,168
6,372
4,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Chawzsy
Bellona
9
0 / 2 / 0
5,286
441
1,280
5,896
3,083
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
1 / 1 / 1
5,405
450
2,009
3,886
780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Wu_Skypuffer
Cliodhna
10
2 / 4 / 0
5,842
487
3,654
7,850
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
nobshot
Thoth
8
0 / 3 / 0
4,988
416
779
4,202
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
1
0.5
W
Skadi
0
1
1
0.5
L
Bellona
Chawzsy
Bellona
0
2
0
0
W
Guan Yu
Jungle__Diff
Guan Yu
2
0
2
3
L
1
1
1
1.5
W
Merlin
0
1
2
1
L
Cliodhna
Wu_Skypuffer
Cliodhna
2
4
0
0.5
W
4
0
4
6
W
5
1
2
6
L
Thoth
nobshot
Thoth
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,380
Damage
8,890
27,185
Taken
28,206
10,779
Mitigated
11,289
6,877
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,168
488
197
1,484
6,372
4,381
0
3,575
2,644
16,372
0
W
Skadi
680
276
0
616
3,308
836
960
110
3,198
0
13,962
L
Bellona
Chawzsy
Bellona
1,280
304
0
1,041
5,896
3,083
0
669
5,200
0
19,792
W
Guan Yu
Jungle__Diff
Guan Yu
3,609
240
80
1,676
8,177
4,975
174
66
8,111
2,981
39,216
L
2,009
1,409
0
0
3,886
780
0
1,929
1,936
0
19,850
W
Merlin
1,940
238
0
672
3,384
1,203
543
39
3,345
26,183
0
L
Cliodhna
Wu_Skypuffer
Cliodhna
3,654
53
0
2,471
7,850
2,132
0
1,681
6,110
0
34,829
W
7,523
1,813
317
1,448
2,515
827
484
1,116
1,399
51,452
0
W
4,628
1,709
0
2,068
9,801
2,938
1,915
616
8,909
0
49,086
L
Thoth
nobshot
Thoth
779
0
0
1,017
4,202
913
0
1,835
2,257
25,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,652
Gold Earned
26,795
383
Minions Killed
243
0
Camps Cleared
0
1,011,076
Distance Traveled
935,391
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,274
440
40
3
0
133,934
2
W
Skadi
5,578
465
38
3
0
175,904
0
L
Bellona
5,286
441
49
4
0
216,545
6
W
Guan Yu
7,794
650
108
9
0
233,374
5
L
Izanami
5,405
450
44
4
0
176,769
2
W
Merlin
6,275
523
48
4
0
161,806
0
L
Cliodhna
5,842
487
67
6
0
217,095
1
W
Nu Wa
8,510
709
107
9
0
185,011
1
W
Pele
7,495
625
82
7
0
254,981
3
L
Thoth
4,988
416
43
4
0
191,048
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role