Player Matchup

Chaac
Chaac
ImWokWarrior
Chaac
Level 67
God Stats
2W - 0L
1,827 SR
Queue Stats
20W - 19L
1,446 Elo+
Party 2
Ra
Ra
Strife420inc
Ra
Level 129
God Stats
3W - 1L
1,179 SR
Queue Stats
209W - 143L
1,454 Elo+
Party 2
Mulan
Mulan
Unscathed64
Mulan
Level 149
God Stats
55W - 10L
1,289 SR
Queue Stats
681W - 361L
1,876 Elo+
Party 2
Team Averages
Level 115
1,432 SR
1,592 Elo+

VS

Team Averages
Level 123
1,630 SR
1,548 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
DaggerPhobiaaa
Ne Zha
Level 57
God Stats
24W - 29L
1,538 SR
Queue Stats
63W - 63L
1,531 Elo+
Solo
Hera
Hera
anttonyfelix67
Hera
Level 152
God Stats
3W - 1L
1,852 SR
Queue Stats
198W - 156L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,648
665
7,753
13,456
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
0 / 1 / 8
8,682
668
5,194
8,651
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 0 / 2
9,989
768
9,994
14,515
10,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
1 / 1 / 1
8,069
621
7,978
10,895
10,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 8 / 2
7,302
562
8,954
11,138
3,594
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 3 / 1
7,866
605
12,334
5,500
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
2
2
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
1
1
1.5
L
0
8
2
0.13
W
3
1
5
5.5
W
0
1
8
4
W
9
0
2
10
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,941
Damage
29,266
36,622
Taken
27,533
26,800
Mitigated
15,598
19,221
Healing
6,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
7,978
2,989
84
4,294
10,895
10,296
0
2,772
8,018
0
27,664
L
8,954
1,806
0
1,935
11,138
3,594
0
1,281
9,739
0
27,610
W
7,753
1,584
400
4,458
13,456
10,493
708
4,383
8,765
0
27,128
W
5,194
159
3,166
5,008
8,651
5,348
125
2,892
5,577
48,188
0
W
9,994
1,730
0
6,189
14,515
10,959
1,118
5,292
8,725
0
23,331
L
12,334
2,016
0
0
5,500
1,708
0
1,286
4,214
32,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
23,237
147
Minions Killed
149
6
Camps Cleared
5
721,372
Distance Traveled
688,671
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,069
621
61
5
3
263,266
4
L
Ne Zha
7,302
562
36
3
0
208,862
3
W
Chaac
8,648
665
30
2
0
228,078
1
W
Ra
8,682
668
84
6
2
237,059
2
W
Mulan
9,989
768
33
3
4
256,235
3
L
Hera
7,866
605
52
4
2
216,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role