Player Matchup

Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Heimdallr
Heimdallr
Diamond III
Pegon
Heimdallr
Diamond III
Level 155
God Stats
13W - 9L
1,227 SR
Queue Stats
351W - 253L
2,186 MMR
Party 3
Atlas
Atlas
Diamond II
Uzzy
Atlas
Diamond II
Level 160
God Stats
2W - 3L
1,423 SR
Queue Stats
208W - 163L
2,434 MMR
Party 1
Janus
Janus
Diamond IV
ohnomyeggs
Janus
Diamond IV
Level 160
God Stats
30W - 28L
1,772 SR
Queue Stats
287W - 282L
2,220 MMR
Solo
Osiris
Osiris
Diamond III
pucmm
Osiris
Diamond III
Level 160
God Stats
71W - 54L
1,713 SR
Queue Stats
304W - 245L
2,299 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,527 SR
2,128 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,697 SR
2,004 MMR
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Grandmaster
AutοSpeed
Set
Grandmaster
Level 127
God Stats
618W - 478L
1,695 SR
Queue Stats
1,977W - 1,889L
2,679 MMR
Solo
Bellona
Bellona
Platinum I
Fornǝy
Bellona
Platinum I
Level 154
God Stats
7W - 4L
1,734 SR
Queue Stats
48W - 43L
2,037 MMR
Solo
Cernunnos
Cernunnos
Diamond II
VoidJungle
Cernunnos
Diamond II
Level 60
God Stats
1W - 1L
2,055 SR
Queue Stats
180W - 164L
2,305 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 1
4,951
550
1,052
5,633
1,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Pegon
Heimdallr
10
1 / 1 / 1
5,857
651
3,068
5,002
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atlas
Uzzy
Atlas
9
0 / 1 / 2
5,170
574
2,570
5,710
3,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
11
3 / 0 / 2
6,006
667
2,709
2,988
636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
pucmm
Osiris
8
1 / 3 / 4
4,967
552
2,268
5,727
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetPersephoneErlang ShenChronosArachne

VS

Bans
CabrakanArtioCamazotzAmaterasuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
4 / 1 / 2
5,730
637
5,242
5,483
1,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thoth
 
Thoth
10
0 / 1 / 0
5,165
574
1,978
3,130
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 3
5,201
578
3,105
6,260
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Fornǝy
Bellona
8
0 / 1 / 0
4,996
555
1,777
3,265
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
VoidJungle
Cernunnos
11
3 / 0 / 1
6,169
685
3,398
3,043
631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
6
Kills
8
8
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
1
0.5
L
Achilles
 
Achilles
4
1
2
5
L
Thoth
 
Thoth
0
1
0
0
L
1
3
3
0.83
L
Bellona
Fornǝy
Bellona
0
1
0
0
W
Heimdallr
Pegon
Heimdallr
1
1
1
1.5
W
Atlas
Uzzy
Atlas
0
1
2
1
L
Cernunnos
VoidJungle
Cernunnos
3
0
1
3.5
W
Janus
3
0
2
4
W
Osiris
pucmm
Osiris
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,667
Damage
15,500
25,060
Taken
21,181
10,412
Mitigated
7,352
8,066
Healing
9,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,052
159
0
1,034
5,633
1,823
0
634
4,639
9,226
0
L
Achilles
 
Achilles
5,242
1,206
0
2,200
5,483
1,868
0
1,335
4,076
0
19,396
L
Thoth
 
Thoth
1,978
0
0
980
3,130
1,054
0
1,523
1,511
33,430
0
L
3,105
1,596
0
2,646
6,260
1,947
0
1,550
4,710
0
33,689
L
Bellona
Fornǝy
Bellona
1,777
422
0
1,345
3,265
1,852
0
1,445
1,820
0
25,510
W
Heimdallr
Pegon
Heimdallr
3,068
2,524
0
2,265
5,002
1,176
0
146
4,856
0
36,854
W
Atlas
Uzzy
Atlas
2,570
410
0
2,359
5,710
3,899
0
0
5,710
26,245
0
L
Cernunnos
VoidJungle
Cernunnos
3,398
1,719
0
1,863
3,043
631
0
246
2,733
0
40,089
W
Janus
2,709
226
0
570
2,988
636
465
1,097
1,891
38,354
0
W
Osiris
pucmm
Osiris
2,268
601
0
1,838
5,727
2,878
0
101
5,626
0
20,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,951
Gold Earned
27,261
293
Minions Killed
347
0
Camps Cleared
0
948,014
Distance Traveled
882,965
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,951
550
15
2
0
184,856
2
L
Achilles
5,730
637
37
4
0
210,320
3
L
Thoth
5,165
574
69
8
0
175,982
5
L
Set
5,201
578
83
9
0
185,752
3
L
Bellona
4,996
555
69
8
0
144,936
3
W
Heimdallr
5,857
651
92
10
0
179,645
2
W
Atlas
5,170
574
60
7
0
163,508
5
L
Cernunnos
6,169
685
89
10
0
165,975
4
W
Janus
6,006
667
80
9
0
207,876
4
W
Osiris
4,967
552
46
5
0
212,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role