Player Matchup

Ymir
Ymir
 
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Abigail5342
Sol
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,495 Elo+
Party 1
Loki
Loki
Frickerr
Loki
Level 138
God Stats
27W - 17L
1,360 SR
Queue Stats
55W - 47L
1,608 Elo+
Solo
Sun Wukong
Sun Wukong
Sir_Scooby13
Sun Wukong
Level 28
God Stats
3W - 2L
1,699 SR
Queue Stats
6W - 6L
1,610 Elo+
Solo
Hou Yi
Hou Yi
haxandrew
Hou Yi
Level 27
God Stats
16W - 12L
1,725 SR
Queue Stats
18W - 17L
1,646 Elo+
Solo
Team Averages
Level 83
1,557 SR
1,572 Elo+

VS

Team Averages
Level 60
1,415 SR
1,505 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DaddyRising
Medusa
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
402W - 343L
1,547 Elo+
Party 2
Ganesha
Ganesha
MildCrescendo
Ganesha
Level 106
God Stats
8W - 4L
1,327 SR
Queue Stats
36W - 40L
1,435 Elo+
Party 2
Gilgamesh
Gilgamesh
PumpersLame
Gilgamesh
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,777 Elo+
Solo
Ra
Ra
VGNoob
Ra
Level 8
God Stats
1W - 4L
1,248 SR
Queue Stats
1W - 8L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
2 / 4 / 12
12,267
682
8,897
17,491
18,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
4 / 4 / 8
12,400
689
13,440
12,741
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
20
10 / 4 / 8
14,640
813
17,285
17,782
8,352
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Sir_Scooby13
Sun Wukong
20
4 / 6 / 11
13,324
740
9,928
21,298
17,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
haxandrew
Hou Yi
20
11 / 3 / 12
15,080
838
22,052
21,474
9,408
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
0 / 2 / 3
9,947
553
2,877
3,521
1,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
20
11 / 5 / 5
14,146
786
28,042
16,979
7,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
20
0 / 2 / 16
12,915
718
12,129
22,951
28,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
PumpersLame
Gilgamesh
20
8 / 9 / 10
13,264
737
23,348
26,663
31,555
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
18
2 / 13 / 4
11,419
634
5,124
16,863
5,619
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
59
31
Kills
21
21
Deaths
31
51
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
4
12
2
L
Heimdallr
 
Heimdallr
0
2
3
0.75
W
4
4
8
2
L
Medusa
11
5
5
2.7
W
Loki
10
4
8
3.5
L
Ganesha
0
2
16
4
L
Gilgamesh
PumpersLame
Gilgamesh
8
9
10
1.44
W
Sun Wukong
Sir_Scooby13
Sun Wukong
4
6
11
1.58
L
Ra
2
13
4
0.31
W
Hou Yi
haxandrew
Hou Yi
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,602
Damage
71,520
90,786
Taken
86,977
58,981
Mitigated
74,262
21,360
Healing
6,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,897
1,293
426
3,298
17,491
18,197
538
4,986
12,206
20,517
0
L
Heimdallr
 
Heimdallr
2,877
874
0
800
3,521
1,077
0
792
2,606
0
7,503
W
13,440
3,221
0
2,819
12,741
5,462
3,030
3,683
9,012
34,368
1,945
L
Medusa
28,042
12,540
0
1,391
16,979
7,655
0
2,627
14,036
0
67,689
W
Loki
17,285
5,317
0
990
17,782
8,352
3,279
1,513
16,187
0
60,802
L
Ganesha
12,129
560
0
2,568
22,951
28,356
0
7,178
15,500
38,461
0
L
Gilgamesh
PumpersLame
Gilgamesh
23,348
6,614
0
396
26,663
31,555
1,044
5,796
20,235
0
52,118
W
Sun Wukong
Sir_Scooby13
Sun Wukong
9,928
2,380
733
4,232
21,298
17,562
856
3,281
17,813
1,906
33,977
L
Ra
5,124
913
838
330
16,863
5,619
0
5,195
11,386
35,628
0
W
Hou Yi
haxandrew
Hou Yi
22,052
15,838
489
8,373
21,474
9,408
1,907
3,349
17,989
0
78,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,711
Gold Earned
61,691
324
Minions Killed
222
0
Camps Cleared
0
1,810,759
Distance Traveled
1,348,793
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,267
682
32
2
0
337,874
0
L
Heimdallr
9,947
553
16
1
0
82,956
1
W
Sol
12,400
689
45
3
0
385,579
1
L
Medusa
14,146
786
74
4
0
358,483
1
W
Loki
14,640
813
87
5
0
375,205
2
L
Ganesha
12,915
718
11
1
0
366,024
3
L
Gilgamesh
13,264
737
50
3
0
310,854
3
W
Sun Wukong
13,324
740
69
4
0
362,896
0
L
Ra
11,419
634
71
4
0
230,476
1
W
Hou Yi
15,080
838
91
5
0
349,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role