Player Matchup

Horus
Horus
Gold III
Chimpasaur
Horus
Gold III
Level 65
God Stats
40W - 12L
1,500 SR
Queue Stats
169W - 114L
1,699 MMR
Party 1
Thoth
Thoth
Gold V
DK Hidaku
Thoth
Gold V
Level 126
God Stats
1W - 1L
1,486 SR
Queue Stats
12W - 8L
1,614 MMR
Solo
Artio
Artio
Gold II
ThrobbinHood393
Artio
Gold II
Level 61
God Stats
5W - 2L
1,767 SR
Queue Stats
81W - 49L
1,920 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 84
1,584 SR
1,744 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,659 SR
1,784 MMR
Zeus
Zeus
Bronze III
DJRLIVE
Zeus
Bronze III
Level 137
God Stats
1W - 6L
1,476 SR
Queue Stats
5W - 11L
1,446 MMR
Solo
Cerberus
Cerberus
Masters
Jetsetgenetics
Cerberus
Masters
Level 154
God Stats
9W - 6L
2,002 SR
Queue Stats
334W - 239L
2,441 MMR
Solo
Apollo
Apollo
Bronze III
TheMightyKonan
Apollo
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 68L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
18
10 / 2 / 15
12,887
758
26,485
25,773
21,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
DK Hidaku
Thoth
18
8 / 4 / 15
13,008
765
15,834
13,350
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 1 / 16
13,250
779
10,308
22,758
30,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BastetAchillesSolGilgameshFenrir

VS

Bans
Ah Muzen CabScyllaOdinPersephoneGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DJRLIVE
Zeus
14
1 / 13 / 5
10,423
613
15,094
15,188
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
15
1 / 6 / 4
10,941
644
10,417
29,614
25,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 8 / 1
12,509
736
13,084
19,074
4,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
26
Kills
7
7
Deaths
27
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
10
2
15
8.75
L
Zeus
DJRLIVE
Zeus
1
13
5
0.27
W
Thoth
DK Hidaku
Thoth
8
4
15
3.88
L
Cerberus
1
6
4
0.5
L
5
8
1
0.69
W
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,627
Damage
38,595
61,881
Taken
63,876
56,368
Mitigated
32,163
27,572
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
26,485
10,992
2,686
10,071
25,773
21,014
850
8,960
16,517
0
45,516
L
Zeus
DJRLIVE
Zeus
15,094
536
0
383
15,188
2,529
42
7,109
7,705
52,017
0
W
Thoth
DK Hidaku
Thoth
15,834
621
0
2,336
13,350
5,204
853
6,371
6,754
56,720
0
L
Cerberus
10,417
417
761
7,781
29,614
25,030
72
10,878
18,089
34,463
0
L
13,084
5,245
0
1,518
19,074
4,604
977
8,852
9,810
0
39,164
W
10,308
851
4,177
8,302
22,758
30,150
429
9,636
12,721
27,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,145
Gold Earned
33,873
165
Minions Killed
198
8
Camps Cleared
6
935,605
Distance Traveled
742,008
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,887
758
40
2
4
303,468
2
L
Zeus
10,423
613
73
4
2
204,370
3
W
Thoth
13,008
765
101
6
4
311,594
3
L
Cerberus
10,941
644
74
4
1
285,328
3
L
Apollo
12,509
736
51
3
3
252,310
3
W
Artio
13,250
779
24
1
0
320,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role