Player Matchup

Bastet
Bastet
CondemnedPlayer
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 51L
1,396 Elo+
Party 2
Ganesha
Ganesha
Hyaenabrunnea
Ganesha
Level 148
God Stats
0W - 1L
1,294 SR
Queue Stats
0W - 3L
1,148 Elo+
Solo
Cupid
Cupid
ImTheMoneyGuy
Cupid
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,332 Elo+
Solo
Achilles
Achilles
JuiceyWater
Achilles
Level 137
God Stats
1W - 3L
1,579 SR
Queue Stats
25W - 40L
1,379 Elo+
Party 2
Janus
Janus
ShockwaveTDC
Janus
Level 136
God Stats
9W - 15L
1,309 SR
Queue Stats
173W - 165L
1,499 Elo+
Solo
Team Averages
Level 111
1,436 SR
1,351 Elo+

VS

Team Averages
Level 127
1,656 SR
1,614 Elo+
Achilles
Achilles
AnimeVibesOnly
Achilles
Level 47
God Stats
5W - 0L
1,733 SR
Queue Stats
23W - 14L
1,780 Elo+
Party 1
Vamana
Vamana
ColeMonster55
Vamana
Level 137
God Stats
7W - 1L
1,634 SR
Queue Stats
163W - 145L
1,600 Elo+
Party 1
Xing Tian
Xing Tian
I is Hyena
Xing Tian
Level 148
God Stats
12W - 2L
1,929 SR
Queue Stats
403W - 293L
1,638 Elo+
Party 1
Neith
Neith
OneWolf20
Neith
Level 160
God Stats
2W - 1L
1,701 SR
Queue Stats
341W - 260L
1,633 Elo+
Party 1
Nu Wa
Nu Wa
freedan866
Nu Wa
Level 144
God Stats
3W - 3L
1,285 SR
Queue Stats
368W - 372L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
9,235
770
5,275
9,995
3,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
13
0 / 5 / 5
7,909
659
3,380
14,856
12,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 5 / 3
8,228
686
9,123
10,875
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
JuiceyWater
Achilles
14
2 / 5 / 1
8,154
680
12,394
15,213
12,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 6 / 2
7,766
647
8,952
9,783
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
1 / 3 / 11
8,693
724
5,778
9,231
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 1 / 12
9,951
829
8,189
11,313
8,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
I is Hyena
Xing Tian
16
6 / 0 / 17
9,706
809
6,930
14,523
15,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
OneWolf20
Neith
18
9 / 1 / 10
10,500
875
21,280
9,414
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
16
4 / 2 / 10
9,611
801
10,050
7,993
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
85
7
Kills
25
25
Deaths
7
13
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Achilles
1
3
11
2.17
W
5
1
12
11
L
3
4
2
1
L
Ganesha
0
5
5
0.5
W
Xing Tian
I is Hyena
Xing Tian
6
0
17
14.5
L
2
5
3
0.7
L
Achilles
JuiceyWater
Achilles
2
5
1
0.5
W
Neith
OneWolf20
Neith
9
1
10
14
L
0
6
2
0.17
W
Nu Wa
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,124
Damage
52,227
60,722
Taken
52,474
33,648
Mitigated
39,479
8,698
Healing
12,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,778
1,078
0
546
9,231
9,343
900
2,352
6,583
0
21,176
W
8,189
2,233
1,542
3,073
11,313
8,300
300
3,356
7,406
0
22,365
L
5,275
2,095
0
791
9,995
3,278
0
2,465
7,316
0
22,742
L
Ganesha
3,380
259
0
2,212
14,856
12,211
189
3,241
11,239
13,503
0
W
Xing Tian
I is Hyena
Xing Tian
6,930
145
416
1,539
14,523
15,089
448
2,783
11,404
15,705
0
L
9,123
6,061
81
2,616
10,875
3,709
177
3,760
6,848
0
25,766
L
Achilles
JuiceyWater
Achilles
12,394
1,784
0
2,498
15,213
12,004
0
4,665
9,985
2,458
30,713
W
Neith
OneWolf20
Neith
21,280
8,831
0
3,854
9,414
4,427
5,084
2,110
7,168
0
57,175
L
8,952
562
0
500
9,783
2,446
0
1,866
7,743
32,803
0
W
Nu Wa
10,050
3,741
247
1,772
7,993
2,320
1,410
1,965
5,810
31,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,292
Gold Earned
48,461
199
Minions Killed
226
0
Camps Cleared
0
1,146,932
Distance Traveled
1,215,636
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,693
724
38
3
0
229,071
0
W
Vamana
9,951
829
34
3
0
273,919
0
L
Bastet
9,235
770
46
4
0
249,431
3
L
Ganesha
7,909
659
1
0
0
238,096
4
W
Xing Tian
9,706
809
10
1
0
270,535
1
L
Cupid
8,228
686
38
3
0
201,025
0
L
Achilles
8,154
680
52
4
0
231,400
2
W
Neith
10,500
875
76
6
0
213,337
3
L
Janus
7,766
647
62
5
0
226,980
1
W
Nu Wa
9,611
801
68
6
0
228,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role