Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AkameXs
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,191 Elo+
Solo
Izanami
Izanami
C4ptainG4mer
Izanami
Level 69
God Stats
3W - 7L
1,746 SR
Queue Stats
153W - 155L
1,638 Elo+
Solo
Ymir
Ymir
hellhound1
Ymir
Level 133
God Stats
3W - 10L
1,500 SR
Queue Stats
106W - 131L
1,474 Elo+
Solo
Team Averages
Level 93
1,549 SR
1,461 Elo+

VS

Team Averages
Level 101
1,511 SR
1,556 Elo+
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Blackriver02
Arachne
Level 118
God Stats
5W - 4L
1,500 SR
Queue Stats
73W - 101L
1,510 Elo+
Solo
Sol
Sol
Downzi
Sol
Level 124
God Stats
7W - 5L
1,623 SR
Queue Stats
120W - 111L
1,598 Elo+
Solo
Heimdallr
Heimdallr
Mishko1909
Heimdallr
Level 89
God Stats
6W - 2L
1,431 SR
Queue Stats
32W - 14L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 3 / 1
6,481
589
4,089
8,786
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
 
The Morrigan
10
0 / 3 / 1
5,646
513
2,399
4,505
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
AkameXs
Scylla
10
0 / 5 / 3
5,992
545
2,467
5,498
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
C4ptainG4mer
Izanami
10
1 / 4 / 2
6,083
553
4,548
6,496
1,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 7 / 2
4,967
452
2,637
12,245
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 0 / 5
7,498
682
2,281
5,198
1,855
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
 
Ymir
11
4 / 0 / 8
7,230
657
3,789
7,104
5,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Blackriver02
Arachne
12
8 / 3 / 7
7,863
715
6,224
8,371
2,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Downzi
Sol
14
6 / 1 / 1
8,375
761
6,990
6,381
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Mishko1909
Heimdallr
12
3 / 1 / 8
7,444
677
8,545
6,104
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
22
22
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
L
The Morrigan
 
The Morrigan
0
3
1
0.17
W
Neith
 
Neith
1
0
5
3.5
W
Ymir
 
Ymir
4
0
8
8
L
Scylla
AkameXs
Scylla
0
5
3
0.3
W
Arachne
Blackriver02
Arachne
8
3
7
3.83
L
Izanami
C4ptainG4mer
Izanami
1
4
2
0.5
W
Sol
Downzi
Sol
6
1
1
6.5
W
Heimdallr
Mishko1909
Heimdallr
3
1
8
7
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,140
Damage
27,829
37,530
Taken
33,158
13,653
Mitigated
14,434
7,255
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,089
1,147
0
3,406
8,786
2,797
0
1,346
7,440
0
30,896
L
The Morrigan
 
The Morrigan
2,399
409
0
678
4,505
3,161
0
0
4,484
26,298
2,696
W
Neith
 
Neith
2,281
474
0
2,088
5,198
1,855
1,227
1,529
3,669
0
44,134
W
Ymir
 
Ymir
3,789
847
52
2,001
7,104
5,439
0
1,110
5,624
22,936
4,761
L
Scylla
AkameXs
Scylla
2,467
267
0
405
5,498
1,508
0
2,279
3,219
32,345
0
W
Arachne
Blackriver02
Arachne
6,224
4,684
0
1,884
8,371
2,608
0
1,097
7,246
0
33,085
L
Izanami
C4ptainG4mer
Izanami
4,548
3,050
0
1,136
6,496
1,383
0
1,730
4,766
0
34,023
W
Sol
Downzi
Sol
6,990
3,143
0
3,798
6,381
2,550
1,048
1,960
4,331
47,527
6,553
W
Heimdallr
Mishko1909
Heimdallr
8,545
4,806
0
3,498
6,104
1,982
586
1,527
4,535
0
49,544
L
2,637
184
180
1,450
12,245
4,804
0
3,763
8,482
10,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,169
Gold Earned
38,410
305
Minions Killed
402
0
Camps Cleared
0
1,099,488
Distance Traveled
1,118,860
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,481
589
68
6
0
268,832
2
L
The Morrigan
5,646
513
59
5
0
193,407
5
W
Neith
7,498
682
102
9
0
214,921
4
W
Ymir
7,230
657
40
4
0
201,954
2
L
Scylla
5,992
545
79
7
0
197,389
2
W
Arachne
7,863
715
59
5
0
273,479
1
L
Izanami
6,083
553
82
7
0
223,873
2
W
Sol
8,375
761
102
9
0
211,837
2
W
Heimdallr
7,444
677
99
9
0
216,669
3
L
Ymir
4,967
452
17
2
0
215,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role