Player Matchup

Da Ji
Da Ji
BadADCplayer
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Nox
Nox
BadTimeForYou
Nox
Level 67
God Stats
1W - 0L
1,066 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
MrsGottreich
Sol
Level 121
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 13L
1,425 Elo+
Solo
Nemesis
Nemesis
NFG_Lior69
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,275 Elo+
Solo
Apollo
Apollo
SoulSilverMoon
Apollo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 41L
1,333 Elo+
Solo
Team Averages
Level 45
1,413 SR
1,406 Elo+

VS

Team Averages
Level 27
1,500 SR
1,543 Elo+
Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AbdulliN1614
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ares
Ares
Egguwu122
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
EmpiosPL
Zeus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 24L
1,713 Elo+
Solo
Yemoja
Yemoja
slashy0271
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 1 / 5
10,173
1,017
14,558
8,297
3,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 1 / 9
7,773
777
4,095
4,090
1,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 7
7,272
727
4,809
6,137
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
NFG_Lior69
Nemesis
13
3 / 1 / 5
7,382
738
1,504
5,543
3,069
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 3 / 11
8,288
829
7,395
9,303
3,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
8 / 6 / 0
8,556
856
9,724
10,055
3,724
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
AbdulliN1614
Danzaburou
11
0 / 7 / 3
6,544
654
2,524
8,204
2,367
Heavy Mace

Heavy Mace

+30
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
11
0 / 7 / 2
6,371
637
791
9,399
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
12
1 / 3 / 1
6,502
650
5,592
6,254
1,634
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
slashy0271
Yemoja
12
0 / 4 / 1
6,558
656
2,914
7,646
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
27
Kills
9
9
Deaths
27
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
6
0
1.33
L
Danzaburou
AbdulliN1614
Danzaburou
0
7
3
0.21
W
14
1
5
16.5
W
4
1
9
8.5
L
Ares
0
7
2
0.14
L
Zeus
1
3
1
0.5
W
0
3
7
1.17
W
Nemesis
NFG_Lior69
Nemesis
3
1
5
5.5
W
6
3
11
3.83
L
Yemoja
slashy0271
Yemoja
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,361
Damage
21,545
33,370
Taken
41,558
13,105
Mitigated
18,340
7,512
Healing
3,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,724
3,262
112
59
10,055
3,724
368
595
9,460
0
31,085
L
Danzaburou
AbdulliN1614
Danzaburou
2,524
825
0
294
8,204
2,367
155
1,561
6,529
0
7,498
W
14,558
6,755
0
500
8,297
3,399
0
772
7,525
0
43,158
W
4,095
189
0
926
4,090
1,573
535
1,156
2,934
8,754
0
L
Ares
791
278
0
180
9,399
5,450
15
1,342
7,997
3,450
0
L
Zeus
5,592
1,455
0
1,782
6,254
1,634
180
2,014
4,132
16,606
0
W
4,809
871
178
1,136
6,137
1,745
1,830
1,220
4,917
23,079
0
W
Nemesis
NFG_Lior69
Nemesis
1,504
91
0
2,287
5,543
3,069
223
2,165
3,378
0
9,627
W
7,395
4,853
177
2,308
9,303
3,319
336
3,984
5,319
0
21,399
L
Yemoja
slashy0271
Yemoja
2,914
840
158
573
7,646
5,165
0
2,880
4,536
10,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,888
Gold Earned
34,531
185
Minions Killed
109
0
Camps Cleared
0
961,713
Distance Traveled
757,006
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,556
856
51
5
0
189,741
1
L
Danzaburou
6,544
654
14
1
0
168,370
0
W
Da Ji
10,173
1,017
73
7
0
215,972
0
W
Nox
7,773
777
19
2
0
192,563
0
L
Ares
6,371
637
5
1
0
123,912
0
L
Zeus
6,502
650
24
2
0
105,635
3
W
Sol
7,272
727
38
4
0
181,599
3
W
Nemesis
7,382
738
25
3
0
175,376
5
W
Apollo
8,288
829
30
3
0
196,203
0
L
Yemoja
6,558
656
15
2
0
169,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role